{"id":6,"date":"2005-04-28T05:30:00","date_gmt":"2005-04-28T05:30:00","guid":{"rendered":"http:\/\/www.gisdeveloper.co.kr\/?p=6"},"modified":"2017-01-29T20:39:16","modified_gmt":"2017-01-29T11:39:16","slug":"opengl-tutorial-opengl-%ec%b4%88%ea%b8%b0%ed%99%94","status":"publish","type":"post","link":"http:\/\/www.gisdeveloper.co.kr\/?p=6","title":{"rendered":"[OpenGL Tutorial] OpenGL \ucd08\uae30\ud654"},"content":{"rendered":"<p><P><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.gisdeveloper.co.kr\/wp-content\/uploads\/1\/1016442860.jpg\" class=\"alignleft\" width=\"200\" height=\"156\" alt=\"\uc0ac\uc6a9\uc790 \uc0bd\uc785 \uc774\ubbf8\uc9c0\" \/>OpenGL\uc758 \ucd08\uae30\ud654\uc640 \uad00\ub828\ub41c \ub0b4\uc6a9\uc740 \uc989, \uae30\ubcf8 \ubf08\ub300\uac00 \ub420 \uc18c\uc2a4\ub294 <A href=\"http:\/\/nehe.gamedev.net\/\">http:\/\/nehe.gamedev.net<\/A> \uc5d0\uc11c \uc5bb\uc740 \uba87 \uba85\uc758 \ud504\ub85c\uadf8\ub798\uba38\ub4e4\uc5d0 \uc758\ud574 \ub2e4\ub4ec\uc5b4\uc9c4 \ucd08\uae30\ud654 \ud504\ub85c\uadf8\ub7a8\uc744 \uc774\uc6a9\ud558\uaca0\uc2b5\ub2c8\ub2e4. \uba3c\uc800 \uc7a0\uc2dc \uc704\uc5d0\uc11c \uc5b8\uae09\ud55c \uc0ac\uc774\ud2b8\ub294 OpenGL \ud504\ub85c\uadf8\ub798\uba38\ub77c\uba74 \ubc18\ub4dc\uc2dc \ubc29\ubb38\ud574 \ubd10\uc57c\ud560 \uacf3\uc778 \ub4ef \uc2f6\uc2b5\ub2c8\ub2e4. \ud2b9\ud788 \uc9c0\uae08\uae4c\uc9c0 \uc81c\uc2dc\ub41c \ucd1d 24\uac1c\uc758 \ud29c\uc5b4\ub9ac\uc5bc(\uacc4\uc18d \ucd94\uac00\ub418\uc5b4\uc9c0\uace0 \uc788\uc2b5\ub2c8\ub2e4)\uc740 \ubc18\ub4dc\uc2dc \uc77d\uc5b4\ubcf4\uace0 \uc9c1\uc811 \ucf54\ub529\uc744 \ud574\ubd10\uc57c \ud560 \uc815\ub3c4\ub85c \ub9ce\uc740 \uac83\uc744 \ubc30\uc6b8 \uc218 \uc788\uc2b5\ub2c8\ub2e4. \ubaa8\ub4e0 \ud29c\uc5b4\ub9ac\uc5bc\uc774 \uc601\uc5b4\ub85c \ub418\uc5b4 \uc788\uace0 \uc601\uc5b4\uc5d0 \uc11c\ud230 \ubd84\ub4e4\uc744 \uc704\ud574 \uadf8 \ud29c\uc5b4\ub9ac\uc5bc\uc911 1\ubc88\uc744 \uc6d0\ubb38 \uadf8\ub300\ub85c \ubc88\uc5ed\ud558\ub294 \uac83\uc73c\ub85c \uc774 \uc7a5\uc744 \uad6c\uc131\ud558\ub3c4\ub85d \ud558\uaca0\uc2b5\ub2c8\ub2e4. \uc544\ub798\ubd80\ud130\ub294 \ubc88\uc5ed\uc785\ub2c8\ub2e4.<\/p>\n<p>\ub098\uc758 OpenGL \ud29c\uc5b4\ub9ac\uc5bc\uc5d0 \uc628 \uac83\uc744 \ud658\uc601\ud55c\ub2e4. \ub098\ub294 OpenGL\uc5d0 \ub300\ud55c \uc5f4\uc815\uc744 \uac00\uc9c0\uace0 \uc788\ub294 \ud3c9\ubc94\ud55c \uc0ac\ub78c\uc774\ub2e4. \ub0b4\uac00 \ucc98\uc74c OpenGL\uc5d0 \ub300\ud574\uc11c \uc54c\uac8c\ub41c \ub54c\ub294 3Dfx\uac00 \ubd80\ub4501\ub97c \uc704\ud55c OpenGL \uac00\uc18d \ub4dc\ub77c\uc774\ubc84\ub97c \ubc30\ud3ec\ud560 \ub54c\uc600\ub2e4. \ubc14\ub85c \ub098\ub294 OpenGL \uaf2d \ubc30\uc6cc\uc57c \ud560 \uac83\uc774\ub77c\ub294 \uac83\uc744 \ub290\uaf08\ub2e4. \ubd88\ud589\uc774\ub3c4 OpenGL\uc740 \ucc45\uc5d0\uc11c\ub3c4 \ub610\ud55c \uc778\ud130\ub137\uc744 \ud1b5\ud574\uc11c\ub3c4 \uc815\ubcf4\ub97c \uc5bb\uae30 \uc5b4\ub824\uc6e0\ub2e4. \ub098\ub294 \uba87\uc2dc\uac04 \ub3d9\uc548 OpenGL\uc5d0 \ub300\ud55c \ucf54\ub4dc\ub97c \uc791\uc131\ud588\uace0 IRC\uc640 email\uc744 \ud1b5\ud574\uc11c \ub9ce\uc740 \uc0ac\ub78c\ub4e4\uc5d0\uac8c \ub3c4\uc6c0\uc744 \uc694\uccad\ud588\ub2e4. \uadf8 \uc0ac\ub78c\ub4e4\uc740 \uc790\uc2e0\uc774 OpenGL\uc5d0 \ub300\ud574 \uc5d8\ub9ac\ud2b8\ub77c\uace0 \uc790\ucc98\ud588\ub358 \uc0ac\ub78c\ub4e4\uc774\uc5c8\uc73c\ub098 \uc790\uc2e0\uc774 \uc54c\uace0 \uc788\ub294 \uc9c0\uc2dd\uc744 \uacf5\uc720\ud558\ub294\ub370\ub294 \ubcc4 \uad00\uc2ec\uc774 \uc5c6\uc5c8\uace0 \ub098\uc758 \uc218\uace0\ub294 \ubb3c\uac70\ud488\uc774 \ub418\uc5c8\ub2e4. <\/p>\n<p>\ub098\ub294 OpenGL\uc744 \ubc30\uc6b0\ub824\ub294\ub370 \uad00\uc2ec\uc774 \uc788\ub294 \uc0ac\ub78c\ub4e4\uc744 \uc704\ud574\uc11c \ud639 \uadf8\ub4e4\uc774 \ub3c4\uc6c0\uc774 \ud544\uc694\ud560 \ub54c \ubc29\ubb38\ud560 \uc218 \uc788\ub3c4\ub85d \uc774 \uc6f9\uc0ac\uc774\ud2b8\ub97c \ub9cc\ub4e4\uc5c8\ub2e4. \ub098\ub294 \ub098\uc758 \ubaa8\ub4e0 \uac01\uac01\uc758 \ud29c\uc5b4\ub9ac\uc5bc\uc744 \uc778\uac04\uc801\uc73c\ub85c \uac00\ub2a5\ud55c \uc790\uc138\ud558\uac8c \uac01 \ub77c\uc778\ubcc4\ub85c \ubb34\uc5c7\uc744 \ud558\ub294\uc9c0\ub97c \uc124\uba85\ud558\ub824\uace0 \ub178\ub825\ud560 \uac83\uc774\ub2e4. \ub098\ub294 VC++\uc758 MFC\ucf54\ub4dc\ub294 \uc0ac\uc6a9\ud558\uc9c0 \uc54a\uace0 \ub098\uc758 \ucf54\ub4dc\ub97c \uc774\ud574\ud558\uae30 \uc27d\ub3c4\ub85d \uac04\ub2e8\ud558\ub3c4\ub85d \ud560 \uac83\uc774\ub2e4. \ub098\uc758 \uc0ac\uc774\ud2b8\ub294 OpenGL\uc758 \ud29c\uc5b4\ub9ac\uc5bc\uc744 \uc81c\uacf5\ud558\ub294 \ub9ce\uc740 \uc0ac\uc774\ud2b8\uc911\uc758 \ud558\ub098\uc77c \ubfd0\uc774\ub2e4. \ub9cc\uc57d \ub2f9\uc2e0\uc774 OpenGL\uc758 Hardcore \ud504\ub85c\uadf8\ub798\uba38\uc774\ub77c\uba74 \ub098\uc758 \ud29c\uc5b4\ub9ac\uc5bc\uc774 \ub108\ubb34 \ub2e8\uc21c\ud558\ub2e4\uace0 \uc0dd\uac01\ud560\uc9c0\ub3c4 \ubaa8\ub978\ub2e4. \ud558\uc9c0\ub9cc \ub098\ub294 \ub098\uc758 \uc0ac\uc774\ud2b8\uac00 \ub9ce\uc740 \uac83\uc744 \uc81c\uacf5\ud55c\ub2e4\uace0 \uc0dd\uac01\ud55c\ub2e4. \uc774 \ud29c\uc5b4\ub9ac\uc5bc\uc740 2000\ub144 1\uc6d4\uc5d0 \uc644\uc804\ud788 \uc0c8\ub86d\uac8c \ub2e4\uc2dc \uc791\uc131\ub418\uc5c8\ub2e4. \uc774 \ud29c\uc5b4\ub9ac\uc5bc\uc740 OpenGL \uc708\ub3c4\uc6b0\ub97c \uc149\uc5c5\ud558\ub294 \ubc29\ubc95\uc744 \uc81c\uc2dc\ud560 \ud55c\ub2e4. OpenGL \uc708\ub3c4\uc6b0\ub294 \ub2f9\uc2e0\uc774 \uc6d0\ud558\ub294 \ud574\uc0c1\ub3c4\uc640 \uce7c\ub77c \ube44\ud2b8\uac12\uc744 \uac00\uc9c4 \uc804\uccb4\ud654\uba74\uc73c\ub85c \uc2e4\ud589\ub420 \uc218 \uc788\ub2e4. \uc774 \ucf54\ub4dc\ub294 \ub2f9\uc2e0\uc758 \ubaa8\ub4e0 OpenGL \ud504\ub85c\uc81d\ud2b8\ub97c \uc801\uc6a9\ud560 \uc218 \uc788\ub3c4\ub85d \uc544\uc8fc \uc720\uc5f0\ud558\uac8c \ub2e4\ub4ec\uc5b4 \uc84c\ub2e4. \ub098\uc758 \ubaa8\ub4e0 \ud29c\uc5b4\ub9ac\uc5bc\uc740 \uc774 \ucf54\ub4dc\ub97c \ud1a0\ub300\ub85c \uc791\uc131\ub418\uc5c8\ub2e4. \ub098\ub294 \uc774 \ucf54\ub4dc\ub97c \uc720\uc5f0\ud558\uac8c \uc791\uc131\ud588\uace0 \ub3d9\uc2dc\uc5d0 \uac15\ub825\ud558\uac8c \uc791\uc131\ud588\ub2e4. \ubaa8\ub4e0 \uc5d0\ub7ec\ub294 \ubcf4\uace0\ub418\uc5b4\uc838 \uc81c\uac70\ub418\uc5c8\uace0 \uba54\ubaa8\ub9ac \ub204\uc218 \ub610\ud55c \uc5c6\ub2e4. \uadf8\ub9ac\uace0 \ucf54\ub4dc\ub294 \uc77d\uae30 \uc26c\uc6b0\uba70 \uc218\uc815\ud558\uae30\ub3c4 \uc27d\ub2e4.\ub098\ub294 Fredric Echols\uc5d0\uac8c \uc774 \ucf54\ub4dc\ub97c \uc218\uc815\ud574 \uc900 \uac83\uc5d0 \ub300\ud574\uc11c \uac10\uc0ac\uc758 \ub9d0\uc744 \uc804\ud55c\ub2e4.<\/p>\n<p>\uc790! \uc774 \ud29c\uc5b4\ub9ac\uc5bc\uc744 \uc2dc\uc791\ud574\ubcf4\uc790!!<\/p>\n<p>VC++\uc744 \uc2dc\uc791\ud558\uace0 \uc0c8\ub85c\uc6b4 Win32 Application\uc744 \uc0dd\uc131\ud55c\ub2e4. (Console Application\uc774 \uc544\ub2c8\ub2e4). OpenGL \ub77c\uc774\ube0c\ub7ec\ub9ac\ub97c \ub9c1\ud06c\uc2dc\ud0ac \ud544\uc694\uac00 \uc788\ub2e4. VC++\uc758 Project \uba54\ub274\ub85c \uac00\uc11c Settings\uc758 \uc11c\ube0c \uba54\ub274\ub85c \ub2e4\uc2dc \ud074\ub9ad\ud55c\ub2e4. \ub098\ud0c0\ub098\ub294 \uc708\ub3c4\uc6b0\uc5d0\uc11c Link Tab\uc744 \ud074\ub9ad\ud558\uace0 &#8220;Object\/Libary Modules&#8221;\uc5d0\uc11c \ub2e4\uc74c \ub77c\uc778\uc744 \ucd94\uac00\ud55c\ub2e4. <\/p>\n<p>OpenGL32.lib; GLu32.lib; GLaux.lib;<\/p>\n<p>\uc5ec\uae30\uc11c \ub2e4\uc2dc OK\ubc84\ud2bc\uc744 \ud074\ub9ad\ud558\uba74 OpenGL \ud504\ub85c\uadf8\ub798\ubc0d \uc900\ube44\uac00 \ub41c \uac83\uc774\ub2e4.<\/p>\n<p>\uba3c\uc800 Include Header\uc5d0 \ub2e4\uc74c 4\uac1c\uc758 \ub77c\uc778\uc744 \ucd94\uac00\ud55c\ub2e4. \uadf8 \ub77c\uc778\uc740 \uc544\ub798\uc640 \uac19\ub2e4.<\/p>\n<pre>#include  \/\/ Header File For Windows \r\n#include  \/\/ Header File For The OpenGL32 Library \r\n#include  \/\/ Header File For The GLu32 Library \r\n#include  \/\/ Header File For The GLaux Library<\/pre>\n<p>\ub2e4\uc74c\uc5d0 \uc774 \ud504\ub85c\uadf8\ub7a8\uc5d0\uc11c \uc0ac\uc6a9\ud560 \ubcc0\uc218\uc744 \uc815\uc758\ud558\uc790. \uc774 \ud504\ub85c\uadf8\ub7a8\uc740 \uc544\ubb34\uac83\ub3c4 \uadf8\ub9ac\uc9c0 \uc54a\ub294 \uac80\uc740\uc0c9\uc758 OpenGL \uc708\ub3c4\uc6b0\ub97c \ub9cc\ub4e4 \uac83\uc774\ubbc0\ub85c \uc544\uc9c1\uc740 \ub9ce\uc740 \ubcc0\uc218\ub97c \uc815\uc758\ud560 \ud544\uc694\ub294 \uc5c6\ub2e4. \uc6b0\ub9ac\uac00 \uc815\uc758\ud560 \uba87 \uac1c\uc758 \ubcc0\uc218\ub294 \uc544\uc8fc \uc911\uc694\ud558\uba70 \ubaa8\ub4e0 OpenGL \ud504\ub85c\uadf8\ub7a8\uc758 \ucd08\uae30\ud654\uc5d0\uc11c \ubc18\ub4dc\uc2dc \uc0ac\uc6a9\ud574\uc57c\ud558\ub294 \uac83\ub4e4\uc774\ub2e4.<\/p>\n<p>\uba3c\uc800 \uc815\uc758\ud560 \ubcc0\uc218\ub294 Rendering Context\ub97c \uc704\ud55c \uac83\uc774\ub2e4. \ubaa8\ub4e0 OpenGL \ud504\ub85c\uadf8\ub7a8\uc740 \ubaa8\ub450 Rendering Context\uc5d0 \uc5f0\uacb0\ub418\uc5b4 \uc788\ub2e4. OpenGL\uc5d0\uc11c\uc758 \ub79c\ub354\ub9c1 \ucee8\ud14d\uc2a4\ud2b8\ub294 \ub514\ubc14\uc774\uc2a4 \ucee8\ud14d\uc2a4\ud2b8\ub77c\uace0 \ubd88\ub9b0\ub2e4. hRC\uac00 \ub79c\ub354\ub9c1 \ucee8\ud14d\uc2a4\ud2b8\ub97c \uc815\uc758\ud558\ub294 \ubcc0\uc218\uc774\ub2e4. \uc6b0\ub9ac\uc758 \ud504\ub85c\uadf8\ub7a8\uc774 \uc708\ub3c4\uc6b0\ucc3d\uc5d0 \uadf8\ub9bc\uc744 \uadf8\ub9ac\uae30 \uc704\ud574 \ub514\ubc14\uc774\uc2a4 \ucee8\ud14d\uc2a4\ud2b8\ub97c \ub9cc\ub4e4 \ud544\uc694\uac00 \uc788\ub2e4. \uc708\ub3c4\uc6b0\uc988 \ub514\ubc14\uc774\uc2a4 \ucee8\ud14d\uc2a4\ud2b8\ub97c \uc815\uc758\ud558\uae30 \uc704\ud55c \ubcc0\uc218\uac00 hDC\uc774\ub2e4. DC(Device Context)\ub294 \uc708\ub3c4\uc6b0\uc988\uc758 GDI(Graphics Deive Interface)\uc640 \uc5f0\uacb0\ub418\uc5b4\uc788\ub2e4. RC(Rendering Context)\ub294 \ub2e4\uc2dc DC\uc640 OpenGL \ub9e4\ucee4\ub2c8\uc998\uc744 \ud1b5\ud574\uc11c \uc5f0\uacb0\ub418\uc5b4 \uc788\ub2e4. <\/p>\n<p>\uc0c8\ubc88\uc9f8 \uc904\uc5d0 hWnd\ub77c\ub294 \ubcc0\uc218\uac00 \uc788\ub294\ub370 \uc774\uac83\uc740 \uc708\ub3c4\uc6b0\uc988(OS)\uc5d0 \uc758\ud574\uc11c \uc6b0\ub9ac\uc758 \uc708\ub3c4\uc6b0\uc988\uc640 \uc5f0\uad00\ub41c \ud578\ub4e4\uc744 \uac00\uc9c0\uace0 \uc787\ub2e4. \ub9c8\uc9c0\ub9c9 \ub124 \ubc88\uc9f8 \ub77c\uc778\uc758 \ubcc0\uc218\ub294 \ud504\ub85c\uadf8\ub7a8\uc758 \uc778\uc2a4\ud134\uc2a4\uc758 \ud5e8\ub4e4\uc774\ub2e4.<\/p>\n<pre>HGLRC hRC=NULL; \/\/ Permanent Rendering Context\r\nHDC hDC=NULL; \/\/ Private GDI Device Context\r\nHWND hWnd=NULL; \/\/ Holds Our Window Handle\r\nHINSTANCE hInstance; \/\/ Holds The Instance Of The Application<\/pre>\n<p>\ub2e4\uc74c\uc5d0 \uc815\uc758\ud560 \ubcc0\uc218\ub4e4\uc5d0 \ub300\ud574\uc11c \uc54c\uc544\ubcf4\uc790. \uba3c\uc800 \uccab \ubc88\uc9f8 \uac83\uc740 \ud0a4\ubcf4\ub4dc\uc758 \ud0a4\uc785\ub825\uc5d0 \ub300\ud55c \uc815\ubcf4\ub97c \uc5bb\uae30 \uc704\ud574 \uc815\uc758\ud55c \ubcc0\uc218\uc774\ub2e4. \ud0a4\ubcf4\ub4dc\uc758 \uc815\ubcf4\ub97c \uc5bb\ub294 \ubc29\ubc95\uc740 \ub9ce\uc774 \uc788\uc9c0\ub9cc \ub0b4\uac00 \uc120\ud0dd\ud55c \ubc29\ubc95\uc740 \uc774\uac83\uc774\ub2e4. \uc774\uac83\uc740 \ubbff\uc744 \ub9cc\ud558\uba70 \ub3d9\uc2dc\uc5d0 \ud558\ub098\uc758 \ub2e4\uc911 \ud0a4 \uc785\ub825 \uc815\ubcf4\ub3c4 \uc5bb\uc5b4 \uc62c \uc218 \uc788\ub2e4. active \ubcc0\uc218\ub294 \ud504\ub85c\uadf8\ub7a8\uc5d0\uac8c \uc708\ub3c4\uc6b0\uac00 \ucd5c\uc18c\ud654 \ub418\uc5c8\ub294\uc9c0 \uc544\ub2cc\uc9c0\ub97c \ud310\ubcc4\ud558\ub294\ub370 \uc0ac\uc6a9\ub41c\ub2e4. \ub9cc\uc57d \ucd5c\uc18c\ud654 \ub418\uc5c8\uc744 \uacbd\uc6b0 \uc6b0\ub9ac\uc758 \ud504\ub85c\uadf8\ub7a8\uc740 \uc544\ubb34\ub7f0 \uc77c\ub3c4 \ud558\uc9c0 \uc54a\uc544\uc57c \ud560 \ubaa9\uc801\uc73c\ub85c \uc815\uc758\ud55c \ubcc0\uc218\uc774\ub2e4. fullstreen \ubcc0\uc218\ub294 \uc544\uc8fc \ubd84\uba85\ud55c\ub370 \ub9cc\uc57d \ud504\ub85c\uadf8\ub7a8\uc774 \uc804\uccb4\ud654\uba74\uc774\uba74 True \uac12\uc744 \uac00\uc9c0\uace0 \uc708\ub3c4\uc6b0 \ubaa8\ub4dc\ub85c \uc2e4\ud589\ub418\uba74 False \uac12\uc744 \uac00\uc9c4\ub2e4. \uc774\uac83\uc740 \uc804\uccb4\uc801\uc73c\ub85c\ub3c4 \uc911\uc694\ud558\uac8c \ucc38\uc870\ub418\ub294\ub370 \uac01 \ud504\ub85c\uc2dc\uc838\uc5d0\uc11c \uc804\uccb4\ud654\uba74\uc778\uc9c0 \uc544\ub2cc\uc9c0\ub97c \ud310\ubcc4\ud560 \ub54c \uc0ac\uc6a9\ub418\uae30 \ub54c\ubb38\uc774\ub2e4.<\/p>\n<p><pre>bool keys[256]; \/\/ Array Used For The Keyboard Routine\r\nbool active=TRUE; \/\/ Window Active Flag Set To TRUE By Default\r\nbool fullscreen=TRUE; \/\/ Fullscreen Flag Set To Fullscreen Mode By Default<\/pre>\n<p>\uc9c0\uae08 \uc6b0\ub9ac\ub294 WndProc()\ub97c \uc815\uc758\ud574\uc57c \ud55c\ub2e4. \uc6b0\ub9ac\uac00 \uc774 \uc77c\uc744 \ud574\uc57c\ud558\ub294 \uc774\uc720\ub294 CreateGLWindow()\uac00 WndProc()\ub97c \ucc38\uc870\ud558\uae30 \ub54c\ubb38\uc774\ub2e4. \uadf8\ub7ec\ub098 WndProc()\ub294 CreateGLWindow()\uc774\ud6c4\uc5d0 \ub098\uc628\ub2e4. C\uc5b8\uc5b4\uc5d0\uc11c \ub9cc\uc57d \uc6b0\ub9ac\uac00 \ubcf4\ub2e4 \uc774\ud6c4\uc5d0 \ub098\uc624\ub294 \ud568\uc218\ub97c \uadf8 \uc774\uc804\uc758 \ud568\uc218\uac00 \uc0ac\uc6a9\ud55c\ub2e4\uba74 \ud504\ub85c\uadf8\ub7a8\uc758 \ub9e8 \uc717\ubd80\ubd84\uc5d0\uc11c \uc0ac\uc6a9\ud560 \ud568\uc218\uc758 \uc6d0\ud615\uc744 \uae30\uc220\ud574\uc57c \ud55c\ub2e4. \uadf8\ub798\uc11c \uc6b0\ub9ac\ub294 \ub2e4\uc74c \ub77c\uc778\uc5d0 CreateGLWindow()\uc758 WndProc()\ub97c \ucc38\uc870\ud560 \uc218 \uc788\ub3c4\ub85d WndProc()\uc758 \uc120\uc5b8\ud55c\ub2e4.<\/p>\n<p><pre>LRESULTCALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); \/\/ Declaration For WndProc <\/pre>\n<p>\ub2e4\uc74c\uc5d0 \uc6b0\ub9ac\uac00 \ud574\uc57c\ud560 \uc791\uc5c5\uc740 OpenGL \uc708\ub3c4\uc6b0\uc758 \ud06c\uae30\uac00 \uc7ac\uc870\uc815\ub420 \uacbd\uc6b0\uc774\ub2e4. \ubb3c\ub860 \uc804\uccb4\ucc3d \ubaa8\ub4dc\uac00 \uc544\ub2cc \uc708\ub3c4\uc6b0 \ucc3d \ubaa8\ub4dc\uc758 \uacbd\uc6b0\uc5d0 \ud574\ub2f9\ub418\ub294 \uac83\uc774\ub2e4. \uc804\uccb4\ucc3d \ubaa8\ub4dc\uc5d0\uc11c \uc708\ub3c4\uc6b0\uc758 \ud06c\uae30\ub294 \uc774\ubbf8 \uc815\ud574\uc838 \uc788\uae30 \ub54c\ubb38\uc774\ub2e4. \uadf8\ub7ec\ub098 \uc6b0\ub9ac\uac00 \uc804\uccb4\ucc3d \ubaa8\ub4dc\ub85c \uc2e4\ud589\ub420\uc9c0\ub77c\ub3c4 \ub2e4\uc74c\uc758 \ub8e8\ud2f4\uc740 \ucd5c\uc18c\ud55c \ud55c\ubc88\uc740 \ud638\ucd9c\ub41c\ub2e4. OpenGL \ucc3d\uc740 \uadf8\ub9bc\uc774 \uadf8\ub824\uc9c8 \uc708\ub3c4\uc6b0\uc758 \ud3ed\uacfc \ub108\ube44\ub97c \uae30\ucd08\ub85c \uc7ac\uc870\uc815\ub41c\ub2e4.<\/p>\n<p><pre>GLvoid ReSizeGLScene(GLsizei width, GLsizei height) \r\n\/\/ Resize And Initialize The GL Window\r\n{\r\n    if (height==0) \/\/ Prevent A Divide By Zero By\r\n    {\r\n        height=1; \/\/ Making Height Equal One\r\n    }\r\n    glViewport(0, 0, width, height); \/\/ Reset The Current Viewport<\/pre>\n<p>\ub2e4\uc74c \uc774\uc5b4\uc9c0\ub294 \ucf54\ub4dc\ub294 Perspective View\ub97c \uc704\ud574 \ud654\uba74\uc744 \uc124\uc815\ud558\ub294 \uac83\uc774\ub2e4. \uc774\uac83\uc758 \uc758\ubbf8\ub294 \uac70\ub9ac\uc5d0 \ub530\ub77c \ub354 \uc791\uac8c \ub098\ud0c0\ub09c\ub2e4\ub294\ub370 \uc788\ub2e4. (\uc5ed\uc790\uc8fc: \uc989 \uc6d0\uadfc\uac10\uc774 \ub098\ud0c0\ub09c\ub2e4) \ud37c\uc2a4\ud399\ud2f0\ube0c\ub294 \uc708\ub3c4\uc6b0\uc758 \ud3ed\uacfc \ub108\ube44\uc5d0 \uae30\ucd08\ud55c 45\ub3c4 \uac01\ub3c4\uc758 \ud654\uac01\uc744 \uac00\uc9c0\uace0 \uacc4\uc0b0\ub41c\ub2e4. 0.1f\uc640 100.0f\ub294 \uc6b0\ub9ac\uac00 \uc5bc\ub9c8\uc758 \uae4a\uc774\ub85c \ubb3c\uccb4\ub97c \uadf8\ub9b4\uc9c0\ub97c \uc758\ubbf8\ud558\ub294 \uc2dc\uc791\uc810\uacfc \ub05d\uc810\uc774\ub2e4.<\/p>\n<p>glMatrixModel(GL_PROJECTION)\uc740 \ub2e4\uc74c\uc5d0 \uc774\uc5b4\uc9c0\ub294 \ub450\ub77c\uc778\uc758 \ucf54\ub4dc\uc640 \uc5f0\uad00\ub418\uc5b4 Projection Matrix\uc5d0 \uc601\ud5a5\uc744 \uc8fc\uac8c \ub41c\ub2e4. Perspective Matrix\ub294 Perspective View\ud55c \uc7a5\uba74\uc744 \uc601\ud5a5\uc744 \ubbf8\uce58\ub294 \ub9e4\ud2b8\ub9ad\uc2a4 \uccb4\uacc4\uc774\ub2e4. (\uc5ed\uc790\uc8fc: Matrix\ub294 \uc218\ud559\uc5d0\uc11c \ud589\ub82c\uc778\ub370 \uc2e4\uc81c\ub85c OpenGL\uc740 \ub300\ubd80\ubd84\uc758 \uc5f0\uc0c1\uc744 \ud589\ub82c\ub85c 4X4\ub85c \ucc98\ub9ac\ud55c\ub2e4.) glLoadIdentity()\ub294 Matirx\ub97c \ucd08\uae30\ud654\uc2dc\ud0a8\ub2e4. (\uc5ed\uc790\uc8fc: \ud589\ub82c\uc744 \ub2e8\uc704\ud589\ub82c\ub85c \ub9cc\ub4e0\ub2e4) \uc774\uac83\uc740 \uc120\ud0dd\ud55c \ub9e4\ud2b8\ub9ad\uc2a4\ub97c \uc6d0\ub798\uc758 \uc0c1\ud0dc\ub85c \ub3cc\ub9ac\ub294 \uac83\uc774\ub2e4. (\uc5ed\uc790\uc8fc: \uc6d0\ub798\uc758 \uc0c1\ud0dc\uac00 \ubc14\ub85c \ub2e8\uc704\ud589\ub82c \uc0c1\ud0dc\uc774\ub2e4) glLoadIdentity()\ub97c \ud638\ucd9c\ud55c \ub2e4\uc74c \uc6b0\ub9ac\ub294 \uc7a5\uba74\uc5f0\ucd9c\uc744 \uc704\ud574 Perspective View\ub97c \uc124\uc815\ud55c\ub2e4. glMatrixMode(GL_MODELVIEW)\ub294 Modelview Matrix\uc5d0 \uc601\ud5a5\uc744 \ubbf8\uce60 \uacc4\uc218\uac00 \uc788\ub2e4\uace0 \uc54c\ub9b0\ub2e4. Modelview matrix\ub294 \ubb3c\uccb4\uc758 \uc815\ubcf4\uac00 \uc800\uc7a5\ub420 \uacf3\uc774\ub2e4. (\uc5ed\uc790\uc8fc: \ubb3c\uccb4\uc758 \uc815\ubcf4\ub77c \ud568\uc740 3\ucc28\uc6d0\uc801 \uc704\uce58, 3\ucc28\uc6d0\uc801 \ud06c\uae30, \uadf8\ub9ac\uace0 3\ucc28\uc6d0\uc801 \ud68c\uc804\uac01\uc744 \uc758\ubbf8\ud558\ub294\ub370 \uc774\ub294 \ubaa8\ub450 \ud589\ub82c\uc744 \ud1b5\ud574 \uc774\ub8e8\uc5b4\uc9c4\ub2e4. \uc774 \ud589\ub82c 4X4 \ud589\ub82c\uc778\ub370 \uc774 \ud589\ub82c\uac12\uc774 \uc2e4\uc81c\uc801\uc778 \ubb3c\uccb4\uc758 \uc815\ubcf4\uc774\ub2e4) \ub9c8\uc9c0\ub9c9\uc73c\ub85c \uc6b0\ub9ac\ub294 Modelview Matirx\ub97c \ucd08\uae30\ud654\ud560 \uac83\uc774\ub2e4. \ub9cc\uc57d \uc774 \ubd80\ubd84\uc744 \uc774\ud574\ud558\uc9c0 \ubabb\ud55c\ub2e4\uace0 \ud574\uc11c \uac71\uc815\ud558\uc9c0 \ub9d0\uae30\ubc14\ub780\ub2e4. \ub098\ub294 \uc774\ud6c4 \ubaa8\ub4e0 \ud29c\uc5b4\ub9ac\uc5bc\uc5d0\uc11c \uc124\uba85\ud560 \uac83\uc774\ub2e4. \ub2e8\uc9c0 \uba4b\uc9c4 \uc7a5\uba74(\ud37c\uc2a4\ud399\ud2f0\ube0c\ud55c \uc7a5\uba74)\uc744 \uc5f0\ucd9c\ud558\uae30 \uc704\ud55c \uc900\ube44\uacfc\uc815\uc774\ub77c\uace0 \uc0dd\uac01\ud558\uae30 \ubc14\ub780\ub2e4. (\uc5ed\uc790\uc8fc: \uc218\ud559\uc801\uc778 \uc9c0\uc2dd\uc774 \ud544\uc694\ud55c \ubd80\ubd84\uc774\ub2e4)<\/p>\n<p><pre>    glMatrixMode(GL_PROJECTION); \/\/ Select The Projection Matrix \r\n    glLoadIdentity(); \/\/ Reset The Projection Matrix \r\n    \/\/ Calculate The Aspect Ratio Of The Window\r\n    gluPerspective(45.0f,(GLfloat)width\/(GLfloat)height,0.1f,100.0f);  \r\n    glMatrixMode(GL_MODELVIEW); \/\/ Select The Modelview Matrix \r\n    glLoadIdentity(); \/\/ Reset The Modelview Matrix \r\n}<\/pre>\n<p>\ub2e4\uc74c\uc5d0 \uc6b0\ub9ac\ub294 OpenGL\uc758 \ucd08\uae30\ud654\uc758 \ubaa8\ub4e0 \ubd80\ubd84\uc744 \ub2e4\ub8ec\ub2e4. \ud654\uba74\uc744 \uc5b4\ub5a4 \uc0c9\uc73c\ub85c \uc9c0\uc6b8 \uac83\uc778\uc9c0 \uae4a\uc774 \ubc84\ud37c\ub97c \uc124\uc815\ud560 \uac83\uc778\uc9c0 \ubd80\ub4dc\ub7ec\uc6b4 Shading\uc73c\ub85c \ud560 \uac83\uc778\uc9c0 \ub4f1\ub4f1\uc744 \uc124\uc815\ud55c\ub2e4. \uc708\ub3c4\uc6b0 \ucc3d\uc774 \uc0dd\uc131\ub420 \ub54c\uae4c\uc9c0\ub294 \ub2e4\uc74c\uc758 \ud568\uc218\ub294 \ud638\ucd9c\ub418\uc9c0 \uc54a\uc744 \uac83\uc774\ub2e4. \uc774 \ud568\uc218\ub294 \ubc18\ud658\uac12\uc744 \uac00\uc9c4\ub2e4. \uadf8\ub7ec\ub2c8 \uc6b0\ub9ac\uc758 \ucd08\uae30\ud654\uac00 \uadf8\ub807\uac8c \ubcf5\uc7a1\ud558\uc9c0 \uc54a\uae30 \ub54c\ubb38\uc5d0 \uc9c0\uae08\uc73c\ub85c\uc368\ub294 \uadf8 \ubc18\ud658\uac12\uc5d0 \ub300\ud574 \ud06c\uac8c \uc5fc\ub450\ud574\ub450\uc9c0 \uc54a\uc544\ub3c4 \ub41c\ub2e4.<\/p>\n<p><pre>int InitGL(GLvoid) \/\/ All Setup For OpenGL Goes Here\r\n{<\/pre>\n<p>\ub2e4\uc74c \ub77c\uc778\uc740 \ubd80\ub4dc\ub7ec\uc6b4(Smooth) shading\uc744 \ucc98\ub9ac\ud558\ub3c4\ub85d \ud558\ud55c\ub2e4. \ubd80\ub4dc\ub7ec\uc6b4 \uc250\uc774\ub529\uc740 \ubb3c\uccb4\uc758 \ud45c\uba74\uc744 \ubd80\ub4dc\ub7fd\uac8c \ucc98\ub9ac\ud558\uc5ec \uadf8\ub824\uc900\ub2e4. \ub098\ub294 \ub2e4\ub978 \ud29c\uc5b4\ub9ac\uc5bc\uc5d0\uc11c \ub2e4\uc2dc \uc774 \ubd80\ub4dc\ub7ec\uc6b4 \uc250\uc774\ub529\uc5d0 \ub300\ud574\uc11c \uc124\uba85\ud560 \uac83\uc774\ub2e4.<\/p>\n<p><pre>glShadeModel(GL_SMOOTH);\/\/ Enables Smooth Shading <\/pre>\n<p>\ub2e4\uc74c\uc5d0 \uc624\ub294 \ub77c\uc778\uc740 \uc708\ub3c4\uc6b0 \ucc3d\uc744 \uc9c0\uc6b8 \ub54c \uc0ac\uc6a9\ud558\ub294 \uc0c9\uc744 \uc120\ud0dd\ud558\ub294 \uac83\uc774\ub2e4. \uc0c9\uc758 \uac12\uc740 0.0\uc5d0\uc11c 1.0\uc758 \uac12\uc744 \uac00\uc9c4\ub2e4. 0.0\uc740 \uac00\uc7a5 \uc5b4\ub450\uc6b4 \uac12\uc774\uace0 1.0\uc740 \uac00\uc7a5 \ubc1d\uc740 \uac12\uc774\ub2e4. glClearColor\uc758 \uccab \ubc88\uc9f8 \uc778\uc790\ub294 Red\uc758 \uac12\uc744 \uadf8\ub9ac\uace0 \ub450 \ubc88\uc9f8 \uc778\uc790\ub294 Green\uc758 \uac12\uc744 \uc138 \ubc88\uc9f8 \uc778\uc790\ub294 Blue\uc758 \uac12\uc744 \uac00\uc9c4\ub2e4. \uac00\uc7a5 \ub192\uc740 \uac12\uc740 1.0\uc774\uace0 \uac00\uc7a5 \ubc1d\ub2e4\ub294 \uac83\uc744 \uc758\ubbf8\ud55c\ub2e4. \ub9c8\uc9c0\ub9c9 \uc778\uc790\ub294 Alpha \uac12\uc774\ub2e4. \ud654\uba74\uc744 \uc9c0\uc6b8 \ub54c \uc774 \uc778\uc790\uc758 \uc5ed\ud560\uc5d0 \ub300\ud574\uc11c \uc0dd\uac01\ud560 \ud544\uc694\ub294 \uc5c6\ub2e4. \ub2e8\uc9c0 0.0\uc758 \uac12\uc73c\ub85c \uc124\uc815\ud558\uc790. \uc774\uac83\uc5d0 \ub300\ud55c \uc790\uc138\ud55c \ub0b4\uc6a9\uc740 \ub2e4\ub978 \ud29c\uc5b4\ub9ac\uc5bc\uc5d0\uc11c \uc124\uba85\ud55c\ub2e4.<\/p>\n<p>\uc6b0\ub9ac\ub294 \uc138 \uac1c\uc758 \uc8fc\uc694 \uc778\uc790(RGB)\ub97c \uc11c\ub85c \uc11e\uc5b4\uc11c \uc5ec\ub7ec \uac00\uc9c0 \uc0c9\uc744 \ub9cc\ub4e0\ub2e4. \uc608\ub97c \ub4e4\uc5b4\uc11c glClearColor(0.0f, 0.0f, 1.0f, 0.0f)\ub294 \uc21c\uc218\ud55c Blue\uc758 \uc0c9\uc73c\ub85c \ud654\uba74\uc744 \uc9c0\uc6b8 \uc0c9\uc744 \uc120\ud0dd\ud558\ub294 \uac83\uc774\ub2e4. \ub610 \uc608\ub97c \ub4e4\uc5b4\uc11c glClearColor(0.5f, 0.0f, 0.0f, 0.0f)\uc77c \uacbd\uc6b0 \uc911\uac04 \uc815\ub3c4\uc758 Red\uc758 \uc0c9\uc744 \uc120\ud0dd\ud558\ub294 \uac83\uc774\ub2e4. \ub9cc\uc57d \ud558\uc580\uc0c9\uc758 \ubc14\ud0d5\ud654\uba74\uc744 \uc5bb\uae38 \uc6d0\ud55c\ub2e4\uba74 \uc138 \uac1c\uc758 \uc778\uc790\uac12\uc744 \ubaa8\ub450 1.0f\ub85c \uc124\uc815\ud574\uc8fc\uba74 \ub41c\ub2e4. \ub9c8\ucc2c\uac00\uc9c0\ub85c \uac80\uc0c9\uc758 \ubc14\ud0d5\ud654\uba74\uc744 \uc5bb\uae38 \uc6d0\ud55c\ub2e4\uba74 \ubaa8\ub4e0 \uc778\uc790\ub97c 0.0f\ub85c \uc124\uc815\ud558\uba74 \ub41c\ub2e4.<\/p>\n<p><pre>glClearColor(0.0f, 0.0f, 0.0f, 0.0f);\/\/ Black Background<\/pre>\n<p>\ub2e4\uc740 \uc138 \uac1c\uc758 \ub77c\uc778\uc740 Depth Buffer\uc640 \uad00\ub828\ub41c \uac83\uc774\ub2e4. (\uc5ed\uc790\uc8fc: \uae4a\uc774 \ubc84\ud37c\uc5d0 \ub300\ud574\uc11c \uc27d\uac8c \uc124\uba85\ud574\ubcf4\uc790. \ub9cc\uc57d \ubb3c\uccb4\uac00 \ub450 \uac1c \uc788\ub2e4\uace0 \ud574\ubcf4\uc790 \ud558\ub098\ub294 \ub2e4\ub978 \ud558\ub098\uc758 \ub4a4\uc5d0 \uc788\ub2e4. \uc774\ub54c \uae4a\uc774 \ubc84\ud37c\ub97c \uc124\uc815\ud558\uc9c0 \uc54a\ub294\ub2e4\uba74 \ubb34\uc5c7\uc774 \uc55e\uc5d0 \uc788\uace0 \ub610 \ub4a4\uc5d0 \uc788\ub294\uc9c0 \ubaa8\ub978\ub2e4. \ud558\uc9c0\ub9cc \uae4a\uc774 \ubc84\ud37c\uac00 \uc124\uc815\ub418\uba74 \ubd84\uba85\ud558\uac8c \uc55e\uacfc \ub4a4\uac00 \uad6c\ubd84\ub418\uc5b4 \ud45c\uc2dc\ub41c\ub2e4.) \uae4a\uc774 \ubc84\ud37c\ub294 OpenGL\uc5d0\uc11c \ub9e4\uc6b0 \uc911\uc694\ud55c \ubd80\ubd84\uc911\uc758 \ud558\ub098\uc774\ub2e4. <\/p>\n<p><pre>glClearDepth(1.0f); \/\/ Depth Buffer Setup \r\nglEnable(GL_DEPTH_TEST); \/\/ Enables Depth Testing \r\nglDepthFunc(GL_LEQUAL); \/\/ The Type Of Depth Test To Do <\/pre>\n<p>\ub2e4\uc74c\uc5d0 \uc6b0\ub9ac\ub294 OpenGL\uc5d0\uac8c \uc6b0\ub9ac\uac00 \uac00\uc7a5 \uba4b\uc9c4 \ud37c\uc2a4\ud399\ud2f0\ube0c\ud55c \ud654\uba74 \uc694\uccad\ud55c\ub2e4. \uadf8\ub7ec\uba74 OpenGL\uc740 \uc774\uac83\uc5d0 \uc880\ub354 \ub9ce\uc740 \ucd08\uc810\uc744 \ub450\uc5b4 \uc7a5\uba74\uc744 \ub9cc\ub4e4\uc5b4\ub0b8\ub2e4.<\/p>\n<p><pre>\/\/ Really Nice Perspective    Calculations \r\nglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);<\/pre>\n<p>\ucd5c\uc885\uc801\uc73c\ub85c \uc6b0\ub9ac\ub294 True\ub97c \ubc18\ud658\ud55c\ub2e4. \ub9cc\uc57d \uc6b0\ub9ac\uac00 \ucd08\uae30\ud654\uac00 \uc815\uc0c1\uc801\uc778\uc9c0 \uc544\ub2cc\uc9c0\ub97c \uc54c\ub824\uba74 \uc774 \ubc18\ud658\uac12\uc744 \uc54c\uc544\ubcf4\uba74 \ub41c\ub2e4. (\uc5ed\uc790\uc8fc: \ud604\uc81c\ub85c\uc368\ub294 \uc774\ub807\ub2e4\ud560 \uc2e4\ud328\ud560 \ub9cc\ud55c \ucd08\uae30\ud654 \uacfc\uc815\uc774 \uc5c6\uc73c\ubbc0\ub85c \ubc18\ud658\uac12\uc740 \ud56d\uc0c1 \ucc38\uc774\ub2e4.)<\/P><\/p>\n<pre>    return TRUE;\/\/ Initialization Went OK\r\n} <\/pre>\n<p>\ub2e4\uc74c \ubd80\ubd84\uc740 \ubb3c\uccb4\ub97c \uadf8\ub9ac\ub294 \ucf54\ub4dc\uc758 \ubaa8\ub4e0 \ucf54\ub4dc\uac00 \uc704\uce58\ud560 \uacf3\uc774\ub2e4. \uc5ec\ub7ec\ubd84\uc774 \ud45c\uc2dc\ud558\uae30\ub97c \uc6d0\ud558\ub294 \uac83\uc758 \ubaa8\ub4e0 \ucf54\ub4dc\uac00 \uc5ec\uae30\uc5d0 \uc704\uce58\ud560 \uac83\uc774\ub2e4. \uc774 \ud29c\uc5b4\ub9ac\uc5bc\uc758 \ub098\uc911\uc5d0 \ub098\uc624\ub294 \ubaa8\ub4e0 \ud29c\uc5b4\ub9ac\uc5bc\ub4e4\uc740 \uc774 \ubd80\ubd84\uc5d0 \ucf54\ub4dc\uac00 \ub354\ud574\uc9c8 \uac83\uc774\ub2e4. \ub9cc\uc57d \uc5ec\ub7ec\ubd84\uc774 \uc774\ubbf8 OpenGL\uc5d0 \ub300\ud574\uc11c \uc54c\uace0 \uc788\ub2e4\uba74 \uc774 \ubd80\ubd84\uc5d0 \uac04\ub2e8\ud55c Shape(\ub3c4\ud615) \uc815\ub3c4\ub294 \uadf8\ub824\ub123\uc744 \uc218 \uc788\uc744 \uac83\uc774\ub2e4. glLoadIdentity()\uc758 \uc544\ub798 \ucf54\ub4dc\uc640 return TRUE \ucf54\ub4dc \uc0ac\uc774\uc5d0 \uadf8\ub824\uc8fc\ub294 \ucf54\ub4dc\uac00 \uc704\uce58\ud55c\ub2e4. \ub9cc\uc57d \uc5ec\ub7ec\ubd84\uc774 OpenGL\uc5d0 \ucc98\uc74c\uc774\ub77c\uba74 \ub2e4\uc74c \ub274\uc5b4\ub9ac\uc5bc\uc744 \uae30\ub2e4\ub9ac\uae30 \ubc14\ub780\ub2e4. (\uc5ed\uc790\uc8fc: \uc2e4\uc81c\ub85c \uc5ed\uc790\uc758 \ud504\ub85c\uc81d\ud2b8\ub4e4\ub3c4 \uc774 \ubd80\ubd84\uc744 \ub208\uc5ec\uaca8 \ubcf4\uc544\uc57c\ub420 \uacf3\uc774\ub2e4) \uc9c0\uae08 \uc6b0\ub9ac\uac00 \uc5ec\uae30\uc11c \ud544\uc694\ud55c \ucf54\ub4dc\ub294 \ud654\uba74\uc744 \uc774\uc804\uc5d0 \uc120\ud0dd\ud55c \uc0c9\uc73c\ub85c \uc9c0\uc6b0\uace0 \uae4a\uc774 \ubc84\ud37c(depth buffer)\uc744 \uc9c0\uc6b0\ub294 \uac83\uc774\ub2e4. \uc544\uc9c1 \uc6b0\ub9ac\ub294 \uc5ec\uae30\uc5d0 \uc544\ubb34\uac83\ub3c4 \uadf8\ub9ac\uc9c0 \uc54a\ub294\ub2e4.<\/p>\n<p>\ubc18\ud658\uac12\uc744 True\ub85c \uc124\uc815\ud568\uc73c\ub85c\uc368 \uc6b0\ub9ac\uc758 \ud504\ub85c\uadf8\ub7a8\uc774 \uc544\ubb34\ub7f0 \ubb38\uc81c \uc5c6\uc774 \uc774 \ud568\uc218 \ub8e8\ud2f4\uc744 \uc2e4\ud589\ud588\uc74c\uc744 \uc54c\ub9b0\ub2e4. \ub9cc\uc57d \uc5b4\ub5a4 \uc774\uc720\ub85c \ud504\ub85c\uadf8\ub7a8\uc774 \uba48\ucd94\uae30\ub97c \ubc14\ub780\ub2e4\uba74 False\uac12\uc744 \ub9ac\ud134\ud568\uc73c\ub85c\uc368 \uadf8\ub9ac\uae30\uac00 \uc2e4\ud328\ud588\ub2e4\uace0 \ud504\ub85c\uadf8\ub7a8\uc5d0\uac8c \uc54c\ub9b0\ub2e4. \uadf8\ub7ec\uba74 \uacb0\uacfc\uc801\uc73c\ub85c \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc\ub420 \uac83\uc774\ub2e4.<\/p>\n<p><pre>int DrawGLScene(GLvoid) \/\/ Here's Where We Do All The Drawing\r\n{\r\n    \/\/ Clear The Screen And The Depth Buffer\r\n    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);\r\n    glLoadIdentity(); \/\/ Reset The Current Modelview Matrix\r\n    return TRUE; \/\/ Everything Went OK\r\n}<\/pre>\n<p>\ub2e4\uc74c\uc740 \ud504\ub85c\uadf8\ub7a8\uc774 \uc885\ub8cc\ub418\uae30 \ubc14\ub85c \uc804\uc5d0 \ud638\ucd9c\ub418\ub294 \ud568\uc218\uc774\ub2e4. KillGLWindow()\uc758 \uc5ed\ud560\uc740 RC(Rendering Context)\ub97c \ud574\uc81c\ud558\uace0 DC\uc640 \uc708\ub3c4\uc6b0\uc988 \ud5e8\ub4e4\uc758 \uc790\uc6d0\uc744 \uc708\ub3c4\uc6b0\uc988\uc5d0\uac8c \ubc18\ud658\ud55c\ub2e4. \ud544\uc790\ub294 \uc5ec\uae30\uc5d0 \ub9ce\uc740 \uc5d0\ub7ec \uac80\uc0ac \ub958\ud2f4\uc744 \uc0ac\uc6a9\ud558\uc600\ub2e4. \ub9cc\uc57d \ud504\ub85c\uadf8\ub7a8\uc758 \uc885\ub8cc\uc5d0 \uc788\uc5b4\uc11c \uc5b4\ub5a0\ud55c \uc9c0\uc7a5\uc774 \uc788\ub2e4\uba74 \uc5d0\ub7ec \uba54\uc2dc\uc9c0 \ubc15\uc2a4\uac00 \ub098\ud0c0\ub0a0 \uac83\uc774\uba70 \ubb34\uc5c7\uc774 \uc2e4\ud328\ud588\ub294\uc9c0\ub97c \uc54c\ub824\uc904 \uac83\uc774\ub2e4. \ubb38\uc81c\ub97c \uc27d\uac8c \ucc3e\uae30 \uc704\ud574 \ucf54\ub4dc\ub97c \uac04\ub2e8\ud558\uac8c \ud558\ub77c.<\/p>\n<p><pre>GLvoid KillGLWindow(GLvoid) \/\/ Properly Kill The Window\r\n{<\/pre>\n<p>\uc77c\ubc18 \uc708\ub3c4\uc6b0 \ucc3d\uc774 \uc544\ub2cc \uc804\uccb4\ud654\uba74\uc77c \uacbd\uc6b0 \ubcf8\ub798\uc758 \ub514\uc2a4\ud50c\ub808\uc774 \uc14b\ud305\uc73c\ub85c \ubcf5\uadc0\uc2dc\ucf1c\uc57c \ud558\ub294\ub370 \uc544\ub798\uc758 \ub8e8\ud2f4\uc774 \uadf8\ub7ec\ud55c \uc77c\uc744 \ud55c\ub2e4. \uc6b0\ub9ac\ub294 ChangeDisplaySettings(NULL, 0)\uc744 \uc6d0\ub798\uc758 Desktop\uc73c\ub85c \ubcf5\uadc0\ud558\uae30 \uc704\ud574 \uc0ac\uc6a9\ud558\uc600\ub2e4. \uba87 \ubc88\uc9f8 NULL\uc778\uc790\uc640 \ub450 \ubc88\uc9f8 0\uc758 \uac12\uc758 \uc778\uc790\ub294 \uc708\ub3c4\uc6b0\uc988\uac00 \ub808\uc9c0\uc2a4\ud2b8\ub9ac\uc5d0 \uc800\uc815\ub418\uc5b4\uc788\ub294 \ub514\uc2a4\ud50c\ub808\uc774\uc758 \ud574\uc0c1\ub3c4\uc640 \uc0c9\uc0c1 \ube44\ud2b8\uac12\uc73c\ub85c \ubcf8\ub798\uc758 Desktop\uc758 \uac12\uc73c\ub85c \ub418\ub3cc\ub9ac\ub3c4\ub85d \uc9c0\uc2dc\ud55c\ub2e4. \uadf8\ub9ac\uace0 \ub2e4\uc2dc \uac10\ucd94\uc5c8\ub358 \ucee4\uc11c(\uc5ed\uc790\uc8fc: \ub9c8\uc6b0\uc2a4 \ud3ec\uc778\ud130)\ub97c \ub098\ud0c0\ub098\uac8c \ud55c\ub2e4.<\/p>\n<p><pre>if (fullscreen) \/\/ Are We In Fullscreen Mode? \r\n{ \r\n    ChangeDisplaySettings(NULL,0); \/\/ If So Switch Back To The Desktop\r\n    ShowCursor(TRUE); \/\/ Show Mouse Pointer\r\n}<\/pre>\n<p>\ub2e4\uc74c \uc544\ub798\uc758 \ucf54\ub4dc\ub294 \ud504\ub85c\uadf8\ub7a8\uc774 Rendering Context(hRC)\ub97c \uac00\uc9c0\uace0 \uc788\ub294\uc9c0\ub97c \uac80\uc0ac\ud55c\ub2e4. \ub9cc\uc57d \uac00\uc9c0\uace0 \uc788\uc9c0 \uc54a\ub2e4\uba74 \ub2e4\uc74c \ube14\ub85d\uc758 \ucf54\ub4dc\ub85c \uc810\ud504\ud558\uac8c \ub418\ub294\ub370 \ub2e4\uc2dc \uc774\uacf3\uc5d0\uc11c\ub294 \ud504\ub85c\uadf8\ub7a8\uc774 Device Context\ub97c \uac00\uc9c0\uace0 \uc788\ub294\uc9c0 \uac80\uc0ac\ud55c\ub2e4.<\/p>\n<p><pre>if (hRC) \/\/ Do We Have A Rendering Context? \r\n{ <\/pre>\n<p>\ub9c8\uc57d \ub80c\ub354\ub9c1 \ucee8\ud14c\uc2a4\ud2b8\ub97c \uac00\uc9c0\uace0 \uc788\ub2e4\uba74 \uc544\ub798\uc758 \ucf54\ub4dc\ub294 \uc774 RC\ub97c \ud574\uc81c\ud560 \uc218 \uc788\ub294\uc9c0\ub97c \uac80\uc0ac\ud55c\ub2e4. (hDC\ub85c\ubd80\ud130 hRC\uac00 \uc5f0\uacb0\ub418\uc5b4\uc838 \uc0dd\uc131\ub418\uc5b4\uc84c\ub2e4) \uc5d0\ub7ec\ub97c \uac80\uc0ac\ud558\ub294 \ucf54\ub4dc\ub97c \uc8fc\ubaa9\ud558\uae30 \ubc14\ub780\ub2e4. \ub098\ub294 \uae30\ubcf8\uc801\uc73c\ub85c \uc6b0\ub9ac\uc758 \ud3ec\ub85c\uadf8\ub7a8\uc774 RC\ub97c \ud574\uc81c\ud558\ub3c4\ub85d \uc9c0\uc2dc\ud558\uc600\ub2e4(wglMakeCurrent(NULL, NULL)\uc744 \ud1b5\ud574\uc11c) \uadf8\ub7f0\ud6c4\uc5d0 \ub098\ub294 \uc774\uac83\uc774 \uc131\uacf5\uc801\uc73c\ub85c \ud574\uc81c\ub418\uc5c8\ub294\uc9c0 \ube44\uc131\uacf5\uc801\uc774\uc5c8\ub294\uc9c0\ub97c \uac80\uc0ac\ud55c\ub2e4.<\/p>\n<p><pre>if (!wglMakeCurrent(NULL,NULL)) \/\/ Are We Able To Release The DC And RC Contexts?\r\n{<\/pre>\n<p>\ud639 DC\uc640 RC\uac00 \ud5e4\uc81c\ub418\uc9c0 \ubabb\ud55c\ub2e4\uba74 MessageBox()\ub85c \ud574\uc81c\ub420 \uc218 \uc5c6\uc74c\uc744 \uc54c\ub9b0\ub2e4. <\/p>\n<p><pre>    MessageBox(NULL, \"Release Of DC And RC Failed.\", \"SHUTDOWN ERROR\",\r\n        MB_OK | MB_ICONINFORMATION);    \r\n} \/\/ <\/pre>\n<p>\ub2e4\uc74c \uc6b0\ub9ac\ub294 RC\ub97c \uc644\uc804\uc774 \uc9c0\uc6cc \ubc84\ub9b0\ub2e4. \ub9cc\uc57d \uadf8\ub807\uac8c \ud560 \uc218 \uc5c6\ub2e4\uba74 \uc5d0\ub7ec\uba54\uc2dc\uc9c0\ub97c \ucd9c\ub825\ud55c\ub2e4.<\/p>\n<p><pre>if (!wglDeleteContext(hRC)) \/\/ Are We Able To Delete The RC? \r\n{ <\/pre>\n<p>\ub9cc\uc57d \uc6b0\ub9ac\uac00 RC\ub97c \uc9c0\uc6b8 \uc218 \uc5c6\ub2e4\uba74 \uc5d0\ub7ec \uba54\uc2dc\uc9c0 \ubc15\uc2a4\ub97c \ub760\uc6cc RC\uc758 \uc0ad\uc81c\uac00 \uc2e4\ud328\ud588\uc74c\uc744 \uc54c\ub9b0\ub2e4. \uc2e4\ud328\ud588\uac74 \uc131\uacf5\ud588\uac74 hRC\ub294 NULL\uac12\uc744 \uac16\uac8c \ud55c\ub2e4.<\/p>\n<p><pre>    MessageBox(NULL, \"Release Rendering Context Failed.\", \"SHUTDOWN ERROR\",\r\n                MB_OK | MB_ICONINFORMATION);     \r\n} \r\nhRC=NULL; \/\/ Set RC To NULL <\/pre>\n<p>\uc774\uc81c \ud504\ub85c\uadf8\ub7a8\uc774 DC\ub97c \uac00\uc9c0\uace0 \uc788\ub294\uc9c0\ub97c \uac80\uc0ac\ud558\uace0 \uadf8\ub807\ub2e4\uba74 \uc774\uac83\uc744 \uba54\ubaa8\ub9ac\uc5d0\uc11c \ud574\uc81c\ud560 \uac83\uc774\ub2e4. \uc774\uac83\uc744 \ud574\uc81c\ud558\uc9c0 \ubabb\ud55c\ub2e4\uba74 \uc5d0\ub7ec\uba54\uc138\uc9c0\ub97c \ub760\uc6b0\uace0 \ubb34\uc870\uac74 hDC\uc758 \uac12\uc744 NULL\ub85c \ub9cc\ub4e0\ub2e4.<\/p>\n<p><pre>if (hDC && !ReleaseDC(hWnd,hDC)) \/\/ Are We Able To Release The DC     \r\n{\r\n    MessageBox(NULL,\"Release Device Context Failed.\",\"SHUTDOWN ERROR\", \r\n        MB_OK | MB_ICONINFORMATION); \r\n    hDC=NULL; \/\/ Set DC To NULL \r\n} <\/pre>\n<p>\ub2e4\uc2dc \ud504\ub85c\uadf8\ub7a8\uc774 \uc708\ub3c4\uc6b0 \ud5e8\ub4e4\uc744 \uac00\uc9c0\uace0 \uc788\ub294\uc9c0\ub97c \uac80\uc0ac\ud558\uace0 \uadf8\ub807\ub2e4\uba74 DestoryWindow(hWnd)\ub97c \uc0ac\uc6a9\ud558\uc5ec \ud574\uc81c\ud560 \uac83\uc774\ub2e4. \ub9cc\uc57d \uc774\uac83\uc774 \uc2e4\ud328\ud55c\ub2e4\uba74 \uc5d0\ub7ec\uba54\uc138\uc9c0\ub97c \ub760\uc6b0\uace0 \ubaa8\uc870\uac74 hWnd\ub97c NULL\ub85c \ub9cc\ub4e0\ub2e4.<\/p>\n<p><pre>if (hWnd && !DestroyWindow(hWnd)) \/\/ Are We Able To Destroy The Window? \r\n{\r\n    MessageBox(NULL,\"Could Not Release hWnd.\",\"SHUTDOWN ERROR\", \r\n        MB_OK | MB_ICONINFORMATION); \r\n    hWnd=NULL; \/\/ Set hWnd To NULL     \r\n} <\/pre>\n<p>\uc774 \ud568\uc218\uc758 \ub9c8\uc9c0\ub9c9\uc73c\ub85c \ud574\uc57c\ud560 \uc77c\uc740 \uc708\ub3c4\uc6b0\uc988 \ud074\ub798\uc2a4 \ub4f1\ub85d\uc744 \ud574\uc81c\ud574\uc57c \ud55c\ub2e4.<\/p>\n<p><pre>if (!UnregisterClass(\"OpenGL\",hInstance)) \/\/ Are We Able To Unregister Class \r\n{\r\n    MessageBox(NULL,\"Could Not Unregister Class.\",\"SHUTDOWN ERROR\", \r\n        MB_OK || MB_ICONINFORMATION); \r\n    hInstance=NULL; \/\/ Set hInstance To NULL \r\n}<\/pre>\n<p>\ub2e4\uc74c\uc5d0 \uc54c\uc544\ubcfc \ub0b4\uc6a9\uc740 OpenGL \uc708\ub3c4\uc6b0\ub97c \uc0dd\uc131\ud558\ub294 \uac83\uc774\ub2e4. \ud544\uc790\ub294 \ub9ce\uc740 \ucf54\ub4dc\uac00 \ud544\uc694\uc5c6\ub294 \uc804\uccb4\ud654\uba74\ubaa8\ub4dc\uc640 \ub9ce\uc740 \ucf54\ub4dc\uac00 \ud544\uc694\ud55c \uc708\ub3c4\uc6b0\ucc3d \ubaa8\ub4dc\ub97c \uc0dd\uc131\ud558\ub294 \ucf54\ub4dc\ub4e4\uc5d0 \ub300\ud574 \ub9ce\uc740 \uc2dc\uac04\uc744 \ud22c\uc790\ud588\ub2e4. \uc774 \ubd80\ubd84\uc740 OpenGL\uc758 \uc804\uccb4\ud654\uba74 \ubaa8\ub4dc\ub85c \uc2e4\ud589\ud558\ub294 \ubc29\ubc95, \uc708\ub3c4\uc6b0 \ucc3d \ubaa8\ub4dc\ub85c \uc2e4\ud589\ud558\ub294 \ubc29\ubc95, \uc708\ub3c4\uc6b0\uc758 \ud0c0\uc774\ud2c0\uc744 \ubcc0\uacbd\ud558\ub294 \ubc29\ubc95, \ud53d\uc140 \ud3ec\ub9f7\uacfc \ud574\uc0c1\ub3c4\ub97c \ubcc0\uacbd\ud558\ub294 \ubc29\ubc95\ub4f1\uc5d0 \ub300\ud55c \ub9ce\uc740 \uac83\ub4e4\uc744 \uc18c\uac1c\ud560 \uac83\uc774\ub2e4. \ub2e4\uc74c\uc5d0 \uc624\ub294 \ucf54\ub4dc\ub4e4\uc774 \uc774 \ubaa8\ub4e0 \uac83\uc744 \uc124\uba85\ud574\uc904 \uac83\uc774\ub2e4. <\/p>\n<p>\ub2e4\uc74c\uc5d0 \uc124\uba85\ud558\ub294 \ud568\uc218\ub294 Boolean \uac12\uc744 \ub9ac\ud134\ud558\uba70 5\uac1c\uc758 \uc778\uc790\ub97c \ud544\uc694\ub85c \ud55c\ub2e4. \uadf8 \uc778\uc790\ub4e4\uc740 title(\uc708\ub3c4\uc6b0\uc758 \uc81c\ubaa9), width(\uc708\ub3c4\uc6b0\uc758 \uac00\ub85c\uae38\uc774), height(\uc708\ub3c4\uc6b0\uc758 \uc138\ub85c\uae38\uc774), bits(16\/24\/32), \uadf8\ub9ac\uace0 \ub9c8\uc9c0\ub9c9\uc73c\ub85c fullscreenflag(\uc804\uccb4\ucc3d \ubaa8\ub4dc\uc778\uc9c0 \uc544\ub2cc\uc9c0)\uc774\ub2e4. \ubc18\ud658\uac12\uc774 True\uc77c \uacbd\uc6b0\uc5d0 \uc131\uacf5\uc801\uc73c\ub85c OpenGL \ucc3d\uc744 \uc0dd\uc131\ud55c \uac83\uc774\uace0 False\uc778 \uacbd\uc6b0\ub294 OpenGL \ucc3d\uc758 \uc0dd\uc131\uc744 \uc2e4\ud328\ud55c \uac83\uc774\ub2e4.<\/p>\n<p><pre>BOOL CreateGLWindow(char* title, int width, int height, int bits, \r\n    bool fullscreenflag)\r\n{<\/pre>\n<p>\uc6b0\ub9ac\ub294 \uc708\ub3c4\uc6b0\uc988\uc5d0\uac8c \uc6b0\ub9ac\uac00 \uc6d0\ud558\ub294 \ud53d\uc140 \ud3ec\ub9f7\uc5d0 \uac00\uc7a5 \uadfc\uc811\ud55c \uac83\ub4e4 \ucc3e\uc544 \uc54c\ub824\ub2ec\ub77c\uace0 \uc694\uccad\ud55c\ub2e4. \uc774 \ud53d\uc140 \ud3ec\ub9f7\uc740 PixelFormat \ubcc0\uc218\uc5d0 \uc800\uc7a5\ub418\uc5b4\uc9c4\ub2e4. (\uc5ed\uc790\uc8fc: \ud53d\uc140 \ud3ec\ub9f7\uc740 DC\ub97c RC\ub85c \ud574\uc11d\ud558\uae30 \uc704\ud55c \uac83\uc774\ub2e4)<\/p>\n<p><pre>GLuintPixelFormat;\/\/ Holds The Results After Searching For A Match<\/pre>\n<p>wc \ubcc0\uc218\ub294 \uc708\ub3c4\uc6b0 \ud074\ub798\uc2a4 \uad6c\uc870\uccb4\ub97c \uc704\ud574 \uc0ac\uc6a9\ub420 \uac83\uc774\ub2e4. \uc708\ub3c4\uc6b0 \ud074\ub798\uc2a4 \uad6c\uc870\uccb4\ub294 \uc708\ub3c4\uc6b0 \ucc3d\uc5d0 \ub300\ud55c \uc815\ubcf4\ub97c \uac00\uc9c0\uace0 \uc788\ub2e4. \uc774 \ud074\ub798\uc2a4\uc758 \uc5ec\ub7ec \uac00\uc9c0 \uc694\uc18c\ub97c \ubcc0\uacbd\ud568\uc73c\ub85c\uc368 \uc6b0\ub9ac\ub294 \uc708\ub3c4\uc6b0\uac00 \uc5b4\ub5bb\uac8c \ubcf4\uc774\uace0 \ub610 \uc5b4\ub5a4 \ud589\ub3d9\uc744 \ud560 \uac83\uc778\uc9c0\ub97c \uacb0\uc815\ud560 \uc218 \uc788\ub2e4.<\/p>\n<p><pre>WNDCLASSwc;\/\/ Windows Class Structure <\/pre>\n<p>dwExStyle\uc640 dwStyle\ub294 \uc708\ub3c4\uc6b0 \ucc3d\uc758 \ud655\uc7a5 \uc2a4\ud0c0\uc77c\uacfc \uc77c\ubc18 \uc2a4\ud0c0\uc77c \uc815\ubcf4\uac00 \uc800\uc7a5\ub41c\ub2e4. <\/p>\n<p><pre>DWORD dwExStyle; \/\/ Window Extended Style\r\nDWORD dwStyle; \/\/ Window Style<\/pre>\n<p>\ub2e4\uc74c\uc5d0 \uc624\ub294 \ub2e4\uc12f \ub77c\uc778\uc758 \ucf54\ub4dc\ub294 \uc0ac\uac01\ud615\uc758 \uc88c\uc0c1\ub2e8\uacfc \uc88c\ud558\ub2e8\uc758 \uc704\uce58\uac12\uc744 \uc7a1\ub294\ub2e4. \uc6b0\ub9ac\ub294 \uc774\ub7ec\ud55c \ubcc0\uc218\ub4e4\uc744 \uc708\ub3c4\uc6b0\uc988\ucc3d\uc744 \uc870\uc815\ud558\ub294\ub370 \uc0ac\uc6a9\ud560 \uac83\uc774\ub2e4.<\/p>\n<p><pre>RECT WindowRect; \/\/ Grabs Rectangle Upper Left \/ Lower Right Values\r\nWindowRect.left=(long)0; \/\/ Set Left Value To 0\r\nWindowRect.right=(long)width; \/\/ Set Right Value To Requested Width\r\nWindowRect.top=(long)0; \/\/ Set Top Value To 0\r\nWindowRect.bottom=(long)height; \/\/ Set Bottom Value To Requested Height<\/pre>\n<p>\uc6b0\ub9ac\uac00 \uc804\uc5ed\ubcc0\uc218\ub85c \uc120\uc5b8\ud55c fullscreen \ubcc0\uc218\ub97c fullscreenflag\uc758 \uac12\uacfc \uac19\uac8c \ub9cc\ub4dc\ub294 \ucf54\ub4dc\uac00 \ub2e4\uc74c\uc5d0 \uc628\ub2e4. \uadf8\ub798\uc11c \ub9cc\uc57d \uc6b0\ub9ac\uac00 \uc804\uccb4\ucc3d \ubaa8\ub4dc\ub85c \uc2e4\ud589\ud55c\ub2e4\uba74 fullscreenflag\ub294 True\uac12\uc744 \uac00\uc9c4\ub2e4. \ubc18\uba85\uc5d0 \uc708\ub3c4\uc6b0\uc988\ucc3d \ubaa8\ub4dc\ub85c \uc2e4\ud589\ud55c\ub2e4\uba74 False \uac12\uc744 \uac00\uc9c4\ub2e4. <\/p>\n<p><pre>fullscreen=fullscreenflag;\/\/ Set The Global Fullscreen Flag<\/pre>\n<p>\ub2e4\uc74c\uc5d0 \ubcfc \ucf54\ub4dc\ub4e4\uc5d0\uc11c \uc6b0\ub9ac\ub294 \uc708\ub3c4\uc6b0\uc758 \uc778\uc2a4\ud134\uc2a4\ub97c \uc5bb\uc5b4\uc57c\ud55c\ub2e4 \uadf8\ub798\uc11c \uc6b0\ub9ac\ub294 \uc708\ub3c4\uc6b0 \ud074\ub798\uc2a4\ub97c \uc815\uc758\ud560 \uac83\uc774\ub2e4. CS_HREDRAW\uc640 CS_VREDRAW\uc758 \uc2a4\ud0c0\uc77c \uc635\uc158\uc740 \uc708\ub3c4\uc6b0\ucc3d\uc5d0\uac8c \ucc3d\uc758 \ud06c\uae30\uac00 \uc7ac\uc870\uc815\ub418\uc5c8\ub2e4\uba74 \ubaa8\uc870\uac74 \ub2e4\uc2dc \uadf8\ub9ac\ub77c\ub294 \uac83\uc744 \uc9c0\uc815\ud55c\ub2e4. CS_OWNDC\ub294 \ucc3d\ub9cc\uc758 DC\ub97c \uc0dd\uc131\ud558\ub77c\ub294 \uac83\uc774\ub2e4. DC\uc758 \uc758\ubbf8\ub294 \uc5b4\ud50c\ub9ac\ucf00\uc774\uc158\uac04\uc5d0 \uacf5\uc720\ud558\ub294 \uac83\uc774 \uc544\ub2c8\ub2e4. WndProc\ub294 \uc6b0\ub9ac\uc758 \ud504\ub85c\uadf8\ub7a8\uc5d0\uc11c \uc708\ub3c4\uc6b0 \uba54\uc2dc\uc9c0\ub97c \ucc98\ub9ac\ud560 \ud504\ub85c\uc2dc\uc838\uc774\ub2e4. No Extra Window Data\ub97c \uc704\ud55c 2\uac1c\uc758 \ud544\ub4dc\ub97c 0\uc73c\ub85c \ub9cc\ub4e4\uace0 \uc708\ub3c4\uc6b0\uc758 \uc778\uc2a4\ud134\ud2b8\ub97c \uc124\uc815\ud55c\ub2e4. \uc6b0\ub9ac\uac00 \ud2c0\ubcc4\uc774 \uc774 \ud504\ub85c\uadf8\ub7a8\uc744 \uc704\ud55c \uc544\uc774\ucf58\uc744 \uc900\ube44\ud558\uc9c0 \uc54a\uc558\uc74c\uc73c\ub85c hIcon\uc5d0 NULL\uac12\uc744 \uac16\uac8c \ud55c\ub2e4. \uadf8\ub9ac\uace0 \uc6b0\ub9ac\uac00 \uc0ac\uc6a9\ud560 \ub9c8\uc6b0\uc2a4 \ud3ec\uc778\ud130\ub294 \ud45c\uc900 \ud654\uc0b4\ud45c \ud3ec\uc778\ud130\ub97c \uc0ac\uc6a9\ud55c\ub2e4. \ubc30\uacbd\uc0c9\uc740 OpenGL\uc5d0\uc11c\ub294 \uc758\ubbf8\uac00 \uc5c6\ub2e4. \ub610\ud55c \uc6b0\ub9ac\ub294 \uba54\ub274 \ud544\ub4dc\uc5d0 NULL\uac12\uc744 \ub123\uc74c\uc73c\ub85c\uc368 \uba54\ub274\uac00 \ud544\uc694\uce58 \uc54a\ub2e4\ub294 \uac83\uc744 \uc54c\ub9b0\ub2e4. \uc708\ub3c4\uc6b0\uc758 \ud074\ub798\uc2a4 \uc774\ub984\uc740 \uc784\uc758\ub85c \uc815\ud558\uba74 \ub418\ub294\ub370 \uc6b0\ub9ac\ub294 \ub2e8\uc21c\ud788 OpenGL\uc774\ub77c\uace0 \uc815\ud588\ub2e4.<\/p>\n<p><pre>hInstance= GetModuleHandle(NULL); \/\/ Grab An Instance For Our Window \r\n\/\/ Redraw On Move, And Own DC For Window\r\nwc.style= CS_HREDRAW | CS_VREDRAW | CS_OWNDC;  \r\nwc.lpfnWndProc= (WNDPROC) WndProc; \/\/ WndProc Handles Messages \r\nwc.cbClsExtra= 0; \/\/ No Extra Window Data \r\nwc.cbWndExtra= 0;\/\/ No Extra Window Data \r\nwc.hInstance= hInstance;\/\/ Set The Instance \r\nwc.hIcon= LoadIcon(NULL, IDI_WINLOGO);\/\/ Load The Default Icon \r\nwc.hCursor= LoadCursor(NULL, IDC_ARROW);\/\/ Load The Arrow Pointer \r\nwc.hbrBackground= NULL;\/\/ No Background Required For GL \r\nwc.lpszMenuName= NULL;\/\/ We Don't Want A Menu \r\nwc.lpszClassName= \"OpenGL\";\/\/ Set The Class Name <\/pre>\n<p>\uc774\uc81c \uc708\ub3c4\uc6b0 \ud074\ub798\uc2a4\ub97c \ub4f1\ub85d\ud558\uc790. \ub9cc\uc57d \ubb54\uac00 \uc798\ubabb\ub418\uc5c8\ub2e4\uba74 \uc5d0\ub7ec\uba54\uc138\uc9c0\ub97c \ucd9c\ub825\ud558\uace0 \ud504\ub85c\uadf8\ub7a8\uc744 \uc885\ub8cc\uc2dc\ud0a8\ub2e4. <\/p>\n<p><pre>if (!RegisterClass(&wc)) \/\/ Attempt To Register The Window Class\r\n{\r\n    MessageBox(NULL, \"Failed To Register The Window Class.\", \"ERROR\",\r\n        MB_OK|MB_ICONEXCLAMATION);\r\n    return FALSE; \/\/ Exit And Return FALSE\r\n}<\/pre>\n<p>\uc774\uc81c \ud504\ub85c\uadf8\ub7a8\uc774 \uc804\uccb4\ucc3d\uc73c\ub85c \uc2e4\ud589\ub418\ub294\uc9c0\ub97c \ubd10\uc57c\ud55c\ub2e4. \ub9cc\uc57d \uadf8\ub807\ub2e4\uba74 \uc6b0\ub9ac\ub294 \uc804\uccb4 \ubaa8\ub4dc\ub85c \uc2e4\ud589\uc2dc\ucf1c\uc57c \ud55c\ub2e4.<\/p>\n<p><pre>if (fullscreen) \/\/ Attempt Fullscreen Mode? {<\/pre>\n<p>\ub2e4\uc74c \ucf54\ub4dc\uc758 \uc804\uccb4\ubaa8\ub4dc\ub85c \uc804\ud658\ud558\ub294 \uac83\uc774\ub2e4. \uc804\uccb4 \ubaa8\ub4dc\ub85c \uc804\ud658\ud558\ub294 \uac83\uc5d0\uc5d0\ub294 \uc5ec\ub7ec\ubd84\uc774 \uaf2d \uc8fc\uc758\uae4a\uc5d0 \ubd10\uc57c\ud560 \ubd80\ubd84\uc774 \uc788\ub2e4. \uadf8\uac83\uc740 \ubc14\ub85c \ud654\uba74\uc758 Width\uc640 Height\uac00 System\uc5d0\uc11c \uc9c0\uc6d0\ud558\ub294 \ud574\uc0c1\ub3c4\uc774\uc5ec\uc57c \ud55c\ub2e4\ub294 \uac83\uc774\ub2e4. (\uc5ed\uc790\uc8fc: 640X480, 1024X768, &#8230;) \uc708\ub3c4\uc6b0\ub97c \uc0dd\uc131\ud558\uae30\uc804\uc5d0 \uc804\uccb4\ubaa8\ub4dc\ub85c \uc124\uc815\ud574\uc57c \ud55c\ub2e4. \uc774 \ucf54\ub4dc\uc5d0\uc11c \uc5ec\ub7ec\ubd84\uc740 width\uc640 height\uc5d0 \ub300\ud574\uc11c \uac71\uc815\ud558\uc9c0 \uc54a\uc544\ub3c4 \ub41c\ub2e4. \uc804\uccb4\ud654\uba74 \ubaa8\ub4dc\uc640 \uc708\ub3c4\uc6b0\uc758 \ud06c\uae30\ub294 \ubaa8\ub450 \uc778\uc790\ub97c \ud1b5\ud574 \uc804\ub2ec\ub418\uae30 \ub54c\ubb38\uc774\ub2e4. <\/p>\n<p><pre>DEVMODE dmScreenSettings; \/\/ Device Mode   \r\n\/\/ Makes Sure Memory's Cleared\r\nmemset(&dmScreenSettings,0,sizeof(dmScreenSettings)); \r\n\/\/ Size Of The Devmode Structure\r\ndmScreenSettings.dmSize=sizeof(dmScreenSettings); \r\ndmScreenSettings.dmPelsWidth = width; \/\/ Selected Screen Width\r\ndmScreenSettings.dmPelsHeight = height; \/\/ Selected Screen Height\r\ndmScreenSettings.dmBitsPerPel = bits; \/\/ Selected Bits Per Pixel\r\ndmScreenSettings.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;<\/pre>\n<p>\uc704\uc758 \ucf54\ub4dc\uc5d0\uc11c \uc6b0\ub9ac\ub294 \uc6b0\ub9ac\uc758 \ube44\ub514\uc624 \uc14b\ud305\uc744 \uc800\uc7a5\ud560 \uacf5\uac04\uc744 0\uc73c\ub85c \ucd08\uae30\ud654\ud588\ub2e4. \uadf8\ub9ac\uace0 \uc6d0\ud558\ub294 width\uc640 height \uadf8\ub9ac\uace0 bits\ub85c \uc124\uc815\ud588\ub2e4. \ub2e4\uc74c \ubc14\ub85c \uc544\ub798\uc5d0 \ub098\uc624\ub294 \ucf54\ub4dc\uc5d0\uc11c \uc6b0\ub9ac\ub294 \uc804\uccb4\ud654\uba74 \ubaa8\ub4dc\uac00 \uc694\uccad\ub418\uc5b4\uc9c8 \ub54c \uadf8 \ubaa8\ub4dc\ub85c \uc2e4\ud589\ub418\uac8c \ud560 \uac83\uc774\ub2e4. \uc6b0\ub9ac\ub294 width, height, bits\uc5d0 \ub300\ud55c \ubaa8\ub4e0 \uc815\ubcf4\ub97c dmScreenSettings \ubcc0\uc218\uc5d0 \uc800\uc7a5\ud588\ub2e4. \ud544\uc790\ub294 \ubaa8\ub4dc\ub97c \ubcc0\uacbd\ud560 \ub54c CDS_FULLSCREEN \ud53c\ub77c\uba54\ud130\ub97c \uc0ac\uc6a9\ud560 \uac83\uc778\ub370 \ud654\uba74 \ud558\ub2e8\uc758 Start Bar\ub97c \uac10\ucdb0\uc57c \ud558\uae30 \ub54c\ubb38\uc774\ub2e4. <\/p>\n<p><pre>    \/\/ Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN \r\n    \/\/Gets Rid Of Start Bar.\r\n    if (ChangeDisplaySettings(&dmScreenSettings,CDS_FULLSCREEN)\r\n        !=DISP_CHANGE_SUCCESSFUL)\r\n{<\/pre>\n<p>\ub9cc\uc57d \uc804\uccb4\ud654\uba74 \ubaa8\ub4dc\uac00 \uc9c0\uc6d0\ub418\uc9c0 \uc54a\uac70\ub098 \uc6d0\ud558\ub294 \uc804\uccb4\ud654\uba74\uc774 \uc5c6\ub2e4\uba74 \uba54\uc2dc\uc9c0 \ud654\uba74\uc744 \ub760\uc6b0\uace0 \uc708\ub3c4\uc6b0 \ucc3d \ubaa8\ub4dc\ub85c \uc2e4\ud589\ud560 \uac83\uc744 \ubb3b\ub294\ub2e4.<\/p>\n<p><pre>\/\/ If The Mode Fails, Offer Two Options. Quit Or Run In A Window.\r\nif (MessageBox(NULL, \r\n    \"The Requested Fullscreen Mode Is Not Supported By\\n\"\r\n    \"Your Video Card. Use Windowed Mode nstead?\",\r\n    \"NeHe GL\",MB_YESNO|MB_ICONEXCLAMATION)==IDYES) {<\/pre>\n<p>\ub9cc\uc57d \uc0ac\uc6a9\uc790\uac00 \uc708\ub3c4\uc6b0 \ucc3d \ubaa8\ub4dc\ub85c \uc2e4\ud589\ub418\uae30 \uc6d0\ud55c\ub2e4\uba74 fullscreen\uac12\uc740 False\uac00 \ub418\uace0 \ud504\ub85c\uadf8\ub7a8\uc740 \uacc4\uc18d \uc2e4\ud589\ub41c\ub2e4.<\/p>\n<p><pre>    fullscreen=FALSE; \/\/ Select Windowed Mode (Fullscreen=FALSE)\r\n} \r\nelse \r\n{ <\/pre>\n<p>\uc0ac\uc6a9\uc790\uac00 \uc708\ub3c4\uc6b0\ucc3d \ubaa8\ub4dc\ub97c \uc6d0\ud558\uc9c0 \uc54a\ub294\ub2e4\uba74 \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc\ud55c\ub2e4. <\/p>\n<p><pre>            \/\/ Pop Up A Message Box Letting User Know The Program Is Closing.\r\n            MessageBox(NULL,\"Program Will Now close.\",\"ERROR\",MB_OK|MB_ICONSTOP);\r\n            return FALSE; \/\/ Exit And Return FALSE\r\n        }\r\n    }\r\n}<\/pre>\n<p>\uc804\uccb4\ud654\uba74 \ubaa8\ub4dc\ub97c \uc704\ud55c \ucf54\ub4dc\uac00 \uc2e4\ud328\ud558\uac70\ub098 \uc0ac\uc6a9\uc790\uac00 \uc790\uc2e0\uc758 \ucef4\ud4e8\ud130\uc5d0\uc11c \uc9c0\uc6d0\ud558\uc9c0 \uc54a\ub294 \uc804\uccb4\ud654\uba74 \ub300\uc2e0\uc5d0 \uc708\ub3c4\uc6b0\ucc3d \ubaa8\ub4dc\ub85c \ub300\uc2e0 \uc2e4\ud589\ub418\ub294, \uc704\uc5d0\uc11c \uc0b4\ud3b4\ubcf8 \ucf54\ub4dc \ub54c\ubb38\uc5d0 \uc6b0\ub9ac\ub294 \ud654\uba74\uc744 \uc124\uc815\ud558\uace0 \uc708\ub3c4\uc6b0 \ud0c0\uc785\uc744 \uc124\uc815\ud558\uae30 \uc804\uc5d0 \ub2e4\uc2dc \ud55c\ubc88 fullscreen\uac12\uc774 \ucc38\uc778\uc9c0 \uac70\uc9d3\uc778\uc9c0\ub97c \uac80\uc0ac\ud574\ubd10\uc57c \ud55c\ub2e4. <\/p>\n<p><pre>if (fullscreen) \/\/ Are We Still In Fullscreen Mode?\r\n{<\/pre>\n<p>\ub9cc\uc57d \uc804\uccb4\ud654\uba74 \ubaa8\ub4dc\uc77c \uacbd\uc6b0 \uc708\ub3c4\uc6b0 \ud655\uc7a5 \uc2a4\ud0c0\uc77c\uc744 WS_EX_APPWINDOWS\ub85c \uc9c0\uc815\ud558\ub294\ub370 \uc774\uac83\uc740 \ud0dc\uc2a4\ud06c\ubc14\ub97c \uc54a\ubcf4\uc774\uac8c \ud55c\ub2e4. \uc708\ub3c4\uc6b0 \uc2a4\ud0c0\uc77c\uc740 WS_POPUP \uc2a4\ud0c0\uc77c\ub85c \uc9c0\uc815\ud55c\ub2e4. \uc774\uac83\uc740 \uc708\ub3c4\uc6b0 \ucc3d \uc8fc\ubcc0\uc5d0 \ubcf4\ub354\uac00 \uc5c6\ub2e4. \uc774\uac83\uc73c\ub85c\uc368 \uc804\uccb4\ud654\uba74 \ubaa8\ub4dc\uc758 \uc870\uac74\uc744 \ubaa8\ub450 \ub9cc\uc871\uc2dc\ud0a8\ub2e4.<\/p>\n<p>\ucd5c\uc885\uc801\uc73c\ub85c \uc6b0\ub9ac\ub294 \ub9c8\uc6b0\uc2a4 \ud3ec\uc778\ud130\ub97c \uc54a\ubcf4\uc774\uac8c \ud574\uc57c \ud55c\ub2e4. \ub9cc\uc57d \ud504\ub85c\uadf8\ub7a8\uc774 \uc0ac\uc6a9\uc790\uc640\uc758 \uc0c1\ud638\uc791\uc6a9\uc774 \uc5c6\ub2e4\uba74 \ub9c8\uc6b0\uc2a4 \ud3ec\uc778\ud130\ub97c \uc54a\ubcf4\uc774\uac8c \ud558\ub294 \uac83\uc740 \uad1c\ucc2c\ub2e4. <\/p>\n<p><pre>    dwExStyle=WS_EX_APPWINDOW; \/\/ Window Extended Style\r\n    dwStyle=WS_POPUP; \/\/ Windows Style\r\n    ShowCursor(FALSE); \/\/ Hide Mouse Pointer\r\n} else {<\/pre>\n<p>\uc804\uccb4 \ud654\uba74 \ubaa8\ub4dc\uac00 \uc544\ub2cc \uc708\ub3c4\uc6b0\ucc3d \ubaa8\ub4dc\uc778 \uacbd\uc6b0 \uc6b0\ub9ac\ub294 \uc708\ub3c4\uc6b0 \ud655\uc7a5 \uc2a4\ud0c0\uc77c\uc744 WS_EX_WINDOWEDGE\ub85c \uc9c0\uc815\ud55c\ub2e4. \uc774\uac83\uc740 \uc708\ub3c4\uc6b0\ub97c 3D\ucc98\ub7fc \ubcf4\uc774\uac8c \ud55c\ub2e4. \uc708\ub3c4\uc6b0 \uc2a4\ud0c0\uc77c\ub85c\uc368\ub294 WS_OVERLAPPEDWINDOW\ub85c \uc9c0\uc815\ud55c\ub2e4. \uc774\uac83\uc740 \ud0c0\uc774\ud2c0 \ubc14\uc640 \ud06c\uae30 \uc870\uc815 \ubcf4\ub354, \uc708\ub3c4\uc6b0 \uba54\ub274, \ucd5c\uc18c\/\ucd5c\ub300\ud654 \ubc84\ud2bc\uc744 \uac16\ub294 \uc708\ub3c4\uc6b0\ub97c \ub9cc\ub4e4\ub2e4.<\/p>\n<p><pre>    dwExStyle=WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; \/\/ WindowExtendedStyle\r\n    dwStyle=WS_OVERLAPPEDWINDOW;\/\/ Windows Style \r\n}<\/pre>\n<p>\ub2e4\uc74c\uc5d0 \ub098\uc624\ub294 \ucf54\ub4dc\ub294 \uc6b0\ub9ac\uac00 \uc9c0\uc815\ud55c \uc708\ub3c4\uc6b0\uc758 \uc2a4\ud0c0\uc77c\uc5d0 \ub530\ub77c \uc0dd\uc131\ub41c \uc708\ub3c4\uc6b0\uc758 \ud06c\uae30\ub97c \uc870\uc815\ud55c\ub2e4. \uc774 \uc870\uc815\uc740 \uc6b0\ub9ac\uc758 \uc708\ub3c4\uc6b0\ub97c \uc815\ud655\ud788 \uc6b0\ub9ac\uac00 \uc6d0\ud558\ub294 \ud574\uc0c1\ub3c4\ub85c \ub9cc\ub4e4\uc5b4\uc900\ub2e4. \ubcf4\ud1b5 \ubcf4\ub354\ub294 \uc6b0\ub9ac\uc758 \uc708\ub3c4\uc6b0\uc758 \ud55c\ubd80\ubd84\uc73c\ub85c \uacb9\uccd0\uc788\ub2e4. AdjustWindowRectEx \ud568\uc218\ub97c \uc0ac\uc6a9\ud568\uc73c\ub85c\uc368 OpenGL\uc774 \uc0dd\uc131\ud55c \uc7a5\uba74\uc774 \ubcf4\ub354\uc5d0\uae4c\uc9c0 \ub098\ud0c0\ub098\uc9c0 \uc54a\ub3c4\ub85d \ud55c\ub2e4. \ud558\uc9c0\ub9cc \ubcf4\ub354\uac00 \uc5c6\ub294 \uc804\uccb4\ud654\uba74 \ubaa8\ub4dc\uc5d0\uc11c\ub294 \uc774 \ud568\uc218\uac00 \uc544\ubb34\ub7f0 \ud6a8\uacfc\ub3c4 \uc5c6\ub2e4. <\/p>\n<p><pre>\/\/ Adjust Window To True Requested Size \r\nAdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle); <\/pre>\n<p>\ub2e4\uc74c\uc5d0 \ub098\uc624\ub294 \ucf54\ub4dc\ub97c \ubcf4\uc790. \uc774\uc81c \uc6b0\ub9ac\ub294 \uc2e4\uc81c\uc801\uc73c\ub85c \uc708\ub3c4\uc6b0\ub97c \ub9cc\ub4e4 \uac83\uc774\uba70 \uc131\uacf5\uc801\uc73c\ub85c \ub9cc\ub4e4\uc5b4\uc84c\ub294\uc9c0\ub97c \uac80\uc0ac\ud560 \uac83\uc774\ub2e4. \uc6b0\ub9ac\ub294 CreateWindowEX() \ud568\uc218\uc5d0\uac8c \ud544\uc694\ud55c \ubaa8\ub4e0 \uc778\uc790\ub97c \ub118\uaca8\uc900\ub2e4. \uc708\ub3c4\uc6b0 \ud655\uc7a5 \uc2a4\ud0c0\uc77c\uadf8\ub9ac\uace0 \uc708\ub3c4\uc6b0 \ud074\ub798\uc2a4 \uc774\ub984, \uc708\ub3c4\uc6b0 \ud0c0\uc774\ud2c0. \uc708\ub3c4\uc6b0\uc758 \uc2a4\ud0c0\uc77c, \uc88c\uc0c1\ub2e8\uc758 \uc708\ub3c4\uc6b0\uac00 \uc704\uce58\ud560 \uc88c\ud45c, \uc708\ub3c4\uc6b0\uc758 \ud06c\uae30\uac00 \ubc14\ub85c \ub118\uaca8\uc904 \uc778\uc790\ub4e4\uc774\ub2e4. \uc6b0\ub9ac\ub294 \ubcf4\ubb34 \uc708\ub3c4\uc6b0\ub97c \uc6d0\ud558\uc9c0 \uc54a\ub294\ub2e4. \uadf8\ub9ac\uace0 \uc6b0\ub9ac\ub294 \uba54\ub274\ub3c4 \ud544\uc694\uc5c6\ub2e4. \uc778\uc790\uc911\uc5d0 NULL\ub85c \ud45c\uc2dc\ub41c \uac83\uc774 \ubc14\ub85c \uc774\uac83\uc744 \uc758\ubbf8\ud55c\ub2e4. <\/p>\n<p>\uc6b0\ub9ac\uac00 \uc708\ub3c4\uc6b0 \uc2a4\ud0c0\uc77c\uc5d0 WS_CLIPSIBLINGS\uc640 WS_CLIPCHILDREN\ub3c4 \ud3ec\ud568\ud558\uace0 \uc788\uc74c\uc744 \uc8fc\ubaa9\ud558\uae30 \ubc14\ub780\ub2e4. \uc774 \ub450 \uc2a4\ud0c0\uc77c \uac12\uc740 \ubaa8\ub450 OpenGL\uc5d0\uc11c\ub294 \ud544\uc218\uc801\uc778 \uac83\uc774\ub2e4. \uc774 \uac12\ub4e4\uc740 \ub2e4\ub978 \uc708\ub3c4\uc6b0\uac00 \uc6b0\ub9ac\uc758 OpenGL \uc708\ub3c4\uc704\uc5d0 \uadf8\ub824\uc9c0\ub294 \uac83\uc744 \ub9c9\ub294\ub2e4.<\/p>\n<p><pre>if (!(hWnd=CreateWindowEx( dwExStyle, \/\/ Extended Style For The Window\r\n        \"OpenGL\", \/\/ Class Name\r\n        title, \/\/ Window Title\r\n        WS_CLIPSIBLINGS | \/\/ Required Window Style\r\n        WS_CLIPCHILDREN | \/\/ Required Window Style\r\n        dwStyle, \/\/ Selected Window Style\r\n        0, 0, \/\/ Window Position\r\n        WindowRect.right-WindowRect.left, \/\/ Calculate Adjusted Window Width\r\n        WindowRect.bottom-WindowRect.top, \/\/ Calculate Adjusted Window Height\r\n        NULL, \/\/ No Parent Window\r\n        NULL, \/\/ No Menu\r\n        hInstance, \/\/ Instance\r\n        NULL))) \/\/ Don't Pass Anything To WM_CREATE<\/pre>\n<p>\ub2e4\uc74c\uc5d0 \uc6b0\ub9ac\ub294 \uc708\ub3c4\uc6b0\uac00 \uc81c\ub300\ub85c \uc0dd\uc131\ub418\uc5c8\ub294\uc9c0 \uac80\uc0ac\ud55c\ub2e4. \ub9cc\uc57d \uc131\uacf5\uc801\uc774\ub77c\uba74 hWnd \ubcc0\uc218\uc5d0 \uc708\ub3c4\uc6b0 \ud5e8\ub4e4\uc774 \ub118\uc5b4\uc624\uac8c \ub41c\ub2e4. \ub9cc\uc57d \uc708\ub3c4\uc6b0\uac00 \uc81c\ub300\ub85c \uc0dd\uc131\ub418\uc9c0 \uc54a\uc558\ub2e4\uba74 \uc5d0\ub7ec \uba54\uc2dc\uc9c0\ub97c \ucd9c\ub825\ud558\uace0 \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc\ub41c\ub2e4.<\/p>\n<p><pre>{\r\n    KillGLWindow(); \/\/ Reset The Display\r\n    MessageBox(NULL,\"Window Creation Error.\",\"ERROR\",MB_OK|MB_ICONEXCLAMATION);\r\n    return FALSE; \/\/ Return FALSE\r\n}<\/pre>\n<p>\ub2e4\uc74c\uc758 \ucf54\ub4dc\ub294 Pixel Format\ub97c \uae30\uc220\ud558\ub294 \ub0b4\uc6a9\uc774\ub2e4. \uc6b0\ub9ac\ub294 \uc2dc\uc2a4\ud15c\uc774 \uc6b0\ub9ac\uac00 \uacb0\uc815\ud55c \uac83\ub4e4(\uc5ed\uc790\uc8fc: \ube44\ud2b8\uac12, RGBA\uac12, \ub354\ube14\ubc84\ud37c\ub9c1\uc744 \uc704\ud55c \uac83\ub4e4 \ub4f1\ub4f1)\uc5d0 \ub9de\ub294 pixel format\ub97c \ucc3e\ub294\ub2e4. \ucd5c\uc885\uc801\uc73c\ub85c \uc6b0\ub9ac\ub294 16Bit Z-Buffer\ub97c \uc124\uc815\ud588\ub2e4. \ub098\uba38\uc9c0 \uc778\uc790\ub4e4\uc740 \uc0ac\uc6a9\ud558\uc9c0 \uc54a\uac70\ub098 \uc911\uc694\ud558\uc9c0 \uc54a\uc740 \uc2a4\ud150\uc2e4 \ubc84\ud37c\uc640 \uc5b4\ucee4\ubb3c\ub808\uc774\uc158 \ubc84\ud37c\uc774\ub2e4.<\/p>\n<p><pre>\/\/ pfd Tells Windows How We Want Things To Be\r\nstatic PIXELFORMATDESCRIPTOR pfd= \r\n{\r\n    sizeof(PIXELFORMATDESCRIPTOR), \/\/ Size Of This Pixel Format Descriptor\r\n    1, \/\/ Version Number\r\n    PFD_DRAW_TO_WINDOW | \/\/ Format Must Support Window\r\n    PFD_SUPPORT_OPENGL | \/\/ Format Must Support OpenGL\r\n    PFD_DOUBLEBUFFER, \/\/ Must Support Double Buffering\r\n    PFD_TYPE_RGBA, \/\/ Request An RGBA Format\r\n    bits, \/\/ Select Our Color Depth\r\n    0, 0, 0, 0, 0, 0, \/\/ Color Bits Ignored\r\n    0, \/\/ No Alpha Buffer\r\n    0, \/\/ Shift Bit Ignored\r\n    0, \/\/ No Accumulation Buffer\r\n    0, 0, 0, 0, \/\/ Accumulation Bits Ignored\r\n    16, \/\/ 16Bit Z-Buffer (Depth Buffer)\r\n    0, \/\/ No Stencil Buffer\r\n    0, \/\/ No Auxiliary Buffer\r\n    PFD_MAIN_PLANE, \/\/ Main Drawing Layer\r\n    0, \/\/ Reserved\r\n    0, 0, 0 \/\/ Layer Masks Ignored\r\n};<\/pre>\n<p>\uc704\uc758 \ucf54\ub4dc\uc5d0 \uc5ec\ub7ec\uac00 \uc5c6\ub2e4\uba74 \uc6b0\ub9ac\ub294 OpenGL Device Context\ub97c \uc131\uacf5\uc801\uc73c\ub85c \uc5bb\uc740 \uac83\uc774\uc9c0\ub9cc \ub9cc\uc57d DC\ub97c \uc5bb\uc9c0 \ubabb\ud55c\ub2e4\uba74 \uc989, \uc2e4\ud328\ud55c\ub2e4\uba74 \uc5d0\ub7ec\uba54\uc138\uc9c0\ub97c \ucd9c\ub825\ud558\uace0 \ud504\ub85c\uadf8\ub7a8\uc744 \uc885\ub8cc\ud55c\ub2e4.<\/p>\n<p><pre>if (!(hDC=GetDC(hWnd))) \/\/ Did We Get A Device Context?\r\n{\r\n    KillGLWindow(); \/\/ Reset The Display\r\n    MessageBox(NULL,\"Can't Create A GL Device Context.\",\"ERROR\",\r\n        MB_OK|MB_ICONEXCLAMATION);\r\n    return FALSE; \/\/ Return FALSE\r\n}<\/pre>\n<p>\ub9cc\uc57d \uc6b0\ub9ac\uac00 OpenGL\uc744 \uc704\ud55c DC\ub97c \uc5bb\uc5c8\ub2e4\uba74 \uc6b0\ub9ac\ub294 \uc6b0\ub9ac\uac00 \uc704\uc5d0\uc11c \uae30\uc220 \uac83\ub4e4\uacfc \ub9de\ub294 Pixel Format \ucc3e\uae30\ub97c \uc2dc\ub3c4\ud55c\ub2e4. \ub9cc\uc57d \uc708\ub3c4\uc6b0\uc988\uac00 \ub9de\ub294 Pixel Format\uc774 \ucc3e\uc744 \uc218 \uc5c6\ub2e4\uba74 \uc5d0\ub7ec\uba54\uc138\uc9c0\ub97c \ucd9c\ub825\ud558\uace0 \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc\ub41c\ub2e4. \uc774\ub54c \uc774 \ud568\uc218\uac00 \uc2e4\ud328\ud588\uc74c\uc744 \ub9d0\ud558\ub294 False\ub97c \ubc18\ud658\ud55c\ub2e4.<\/p>\n<p><pre>if (!(PixelFormat=ChoosePixelFormat(hDC,&pfd))) \/\/ Did Windows Find A Matching    Pixel Format?\r\n{\r\n    KillGLWindow(); \/\/ Reset The Display\r\n    MessageBox(NULL,\"Can't Find A Suitable PixelFormat.\",\"ERROR\",\r\n        MB_OK|MB_ICONEXCLAMATION);\r\n    return FALSE; \/\/ Return FALSE\r\n}<\/pre>\n<p>\ub9cc\uc57d \uc708\ub3c4\uc6b0\uac00 \ub9de\ub294 \ud53d\uc140 \ud3ec\ub9f7\uc744 \ucc3e\uc558\ub2e4\uba74 \uc6b0\ub9ac\ub294 \uc708\ub3c4\uc6b0\uc988\uac00 \ucc3e\uc740 \ud53d\uc140\ud3ec\uba67 \uac12\uc73c\ub85c \uc708\ub3c4\uc6b0\ub97c \uc124\uc815\ud574\uc57c \ud55c\ub2e4. \ub9cc\uc57d \uc124\uc815\ub420 \uc218 \uc5c6\ub2e4\uba74 \uc5d0\ub7ec\uac12\uc744 \ucd9c\ub825\ud558\uace0 \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc\ub41c\ub2e4. \ub9c8\ucc2c\uac00\uc9c0\ub85c \ubc18\ud658\uac12\uc740 False\uc774\ub2e4.<\/p>\n<p><pre>if(!SetPixelFormat(hDC,PixelFormat,&pfd)) \/\/ Are We Able To Set The Pixel    Format?\r\n{\r\n    KillGLWindow();\/\/ Reset The Display \r\n    MessageBox(NULL,\"Can't Set The PixelFormat.\",\"ERROR\",MB_OK|MB_ICONEXCLAMATION);    \r\n    return FALSE;\/\/ Return FALSE \r\n} <\/pre>\n<p>\ud53d\uc140 \ud3ec\ub9f7\uc774 \uc801\uc808\ud558\uac8c \uc14b\ud305\ub418\uc5c8\ub2e4\uba74 \uc6b0\ub9ac\ub294 \uc774\uc81c Rendering Context\ub97c \uc5bb\uc5b4\uc57c \ud55c\ub2e4. \ub9cc\uc57d RC\ub97c \uc5bb\ub294\ub370 \uc2e4\ud328\ud588\ub2e4\uba74 \uc5d0\ub7ec\uba54\uc138\uc9c0\ub97c \ucd9c\ub825\ud558\uace0 \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc\ud55c\ub2e4. \ub9c8\ucc2c\uac00\uc9c0\ub85c \ubc18\ud658\uac12\uc740 False\uc774\ub2e4.<\/p>\n<p><pre>if (!(hRC=wglCreateContext(hDC))) \/\/ Are We Able To Get    A Rendering Context?\r\n{\r\n    KillGLWindow(); \/\/ Reset The Display\r\n    MessageBox(NULL,\"Can't Create A GL Rendering Context.\", \"ERROR\", \r\n        MB_OK|MB_ICONEXCLAMATION);        return FALSE; \/\/ Return FALSE\r\n}<\/pre>\n<p>\uc5ec\uae30\uae4c\uc9c0 \uc5d0\ub7ec\uac00 \uc5c6\ub2e4\uba74 \uc6b0\ub9ac\ub294 RC\ub97c \ud65c\uc131\ud654 \uc2dc\ucf1c\uc57c \ud55c\ub2e4. \ub9cc\uc57d \uc2e4\ud328\ud55c\ub2e4\uba74 \uc5d0\ub7ec\uba54\uc138\uc9c0\ub97c \ucd9c\ub825\ud558\uace0 \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc \uadf8\ub9ac\uace0 \ubc18\ud658\uac12\uc740 False\uc774\ub2e4.<\/p>\n<p><pre>if(!wglMakeCurrent(hDC,hRC)) \/\/ Try To Activate The Rendering Context\r\n{\r\n    KillGLWindow(); \/\/ Reset The Display\r\n    MessageBox(NULL,\"Can't Activate The GL Rendering Context.\", \"ERROR\", \r\n        MB_OK|MB_ICONEXCLAMATION);\r\n    return FALSE; \/\/ Return FALSE\r\n}<\/pre>\n<p>\ubaa8\ub4e0 \uac83\uc774 \uc21c\uc870\ub7fd\uac8c \uc774\ub8e8\uc5b4\uc84c\ub2e4\uba74 OpenGL \uc708\ub3c4\uc6b0\ub294 \uc0dd\uc131\ub418\uc5b4\uc84c\uace0 \uc6b0\ub9ac\ub294 \uadf8 \uc708\ub3c4\uc6b0\ub97c \ubcfc \uc218 \uc788\ub2e4. \uc774\ub97c \uc704\ud574\uc11c \uc708\ub3c4\uc6b0\ub97c \ubcf4\uc774\ub294 \ud568\uc218\ub97c \ud638\ucd9c\ud558\uace0 \uc774\uac83\uc744 Foreground \uc708\ub3c4\uc6b0\ub85c \uc124\uc815\ud558\uace0 \ud3ec\ucee4\uc2a4\ub97c \uac16\uac8c \ud55c\ub2e4. \uc55e\uc73c\ub85c ReSizeGLScene\ub97c \ud638\ucd9c\ud560 \uac83\uc778\ub370 \uc774 \ud568\uc218\uc758 \uc778\uc790\ub294 \uc708\uc624\uc6b0\ucc3d\uc758 Width\uc640 Height\uc774\ub2e4. <\/p>\n<p><pre>ShowWindow(hWnd,SW_SHOW); \/\/ Show The Window\r\nSetForegroundWindow(hWnd); \/\/ Slightly Higher Priority\r\nSetFocus(hWnd); \/\/ Sets Keyboard Focus To The Window\r\nReSizeGLScene(width, height); \/\/ Set Up Our Perspective GL Screen<\/pre>\n<p>\ub9c8\uc9c0\ub9c9\uc73c\ub85c InitGL() \ud568\uc218\ub97c \ud638\ucd9c\ud558\ub294\ub370 \uc774 \ud568\uc218\uc5d0\uc11c\ub294 \ube5b\uacfc \ud14d\uc2a4\ucc98, \uadf8\ub9ac\uace0 \uadf8\ubc16\uc5d0 \ud544\uc694\ud55c \ucd08\uae30\ud654 \ub8e8\ud2f4\uc774 \ub4e4\uc5b4\uc788\ub2e4. \uc5ec\uae30\uc11c InitGL()\uc758 \ubc18\ud658\uac12\uc744 \ud1b5\ud574 \uc131\uacf5\uc5ec\ubd80\ub97c \ud310\ub2e8\ud558\ub294\ub370 \uc2e4\ud328\ud558\uba74 False, \uc131\uacf5\ud558\uba74 True\uc774\ub2e4. \uc608\ub97c \ub4e4\uc5b4\uc11c \ud14d\uc2a4\ucc98\ub97c \ub85c\ub529\ud558\ub294 \ub85c\ud2f4\uc774 InitGL()\uc5d0 \uc788\ub2e4\uace0 \ud574\ubcf4\uc790. \ubb34\uc5b8\uac00 \ubb38\uc81c\uac00 \uc788\uc5b4\uc11c \ud14d\uc2a4\uccd0 \ub85c\ub529\uc774 \uc2e4\ud328\ud588\ub2e4\uba74 False\ub97c \ubc18\ud658\ud558\uac8c \ub420 \uac83\uc774\ub2e4. \uadf8\ub7ec\uba74 \uc5d0\ub7ec \uba54\uc138\uc9c0\ub97c \ucd9c\ub825\ud558\uace0 \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc\ub41c\ub2e4.<\/p>\n<p><pre>if (!InitGL()) \/\/ Initialize Our Newly Created GL Window\r\n{\r\n    KillGLWindow(); \/\/ Reset The Display\r\n    MessageBox(NULL,\"Initialization Failed.\",\"ERROR\",MB_OK|MB_ICONEXCLAMATION);\r\n   \r\n    return FALSE; \/\/ Return FALSE\r\n}<\/pre>\n<p>\ubaa8\ub4e0\uac8c \uc131\uacf5\ud588\ub2e4\uba74 \uc708\ub3c4\uc6b0\uc758 \uc0dd\uc131\uc740 \uc544\uc8fc \uc131\uacf5\uc801\uc778 \uac83\uc73c\ub85c \ud310\ub2e8\ud560 \uc218 \uc788\ub2e4. \uc6b0\ub9ac\ub294 True\uac12\uc744 \ub9ac\ud134\ud558\uc5ec \uc774 \ud568\uc218\ub97c \ud638\ucd9c\ud558\ub294 WinMain()\uc5d0\uac8c \uc544\ubb34\ub7f0 \uc5d0\ub7ec\ub3c4 \uc5c6\ub2e4\ub294 \uac83\uc744 \uc54c\ub9b0\ub2e4. \uc5ed\uc2dc \uc5d0\ub7ec\uac00 \uc788\ub2e4\uba74 \uc5d0\ub7ec\uba54\uc138\uc9c0\ub97c \ucd9c\ub825\ud558\uace0 \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc\ub420 \uac83\uc774\ub2e4.<\/p>\n<p><pre>    return TRUE; \/\/ Success\r\n}<\/pre>\n<p>\ub2e4\uc74c\uc740 \ubaa8\ub4e0 \uc708\ub3c4\uc6b0 \uba54\uc2dc\uc9c0\ub97c \ucc98\ub9ac\ud558\ub294 \uac83\uc774\ub2e4. \uc6b0\ub9ac\uac00 \uc708\ub3c4\uc6b0 \ud074\ub798\uc2a4\ub97c \ub4f1\ub85d\ud588\uc744 \ub54c \uba54\uc2dc\uc9c0\uac00 \ubc1c\uc0dd\ud558\uba74 \uc774 \ud568\uc218\ub97c \ud1b5\ud574\uc11c \uba54\uc2dc\uc9c0\ub97c \ucc98\ub9ac\ud558\ub77c\uace0 \ub9d0\ud574\uc8fc\uc5c8\ub2e4. <\/p>\n<p><pre>LRESULT CALLBACK WndProc( HWND hWnd, \/\/ Handle For This Window\r\n    UINT uMsg, \/\/ Message For This Window\r\n    WPARAM wParam, \/\/ Additional Message Information\r\n    LPARAM lParam) \/\/ Additional Message Information\r\n{{<\/pre>\n<p>\ub2e4\uc74c\uc758 uMsg\uac00 \uba54\uc2dc\uc9c0\uc758 \uc774\ub984\uc744 \uac00\uc9c0\uace0 \uc788\ub294\ub370 Case \ubb38\uc744 \ud1b5\ud574\uc11c \ucc98\ub9ac\ud558\uac8c \ub41c\ub2e4.<\/p>\n<p><pre>switch (uMsg) \/\/ Check For Windows Messages<\/pre>\n<p>uMsg \ubcc0\uc218\uac00 WM_ACTIVE\uc77c \ub54c \uc708\ub3c4\uc6b0\uac00 \ud65c\uc131 \uc0c1\ud0dc(\uc5ed\uc790\uc8fc: \ucd5c\uc18c\ud654 \uc0c1\ud0dc\uac00 \uc544\ub2cc \uc0c1\ud0dc)\uc778\uc9c0\ub97c \uac80\uc0ac\ud574\uc57c \ud55c\ub2e4. \ub9cc\uc57d \uc708\ub3c4\uc6b0\uac00 \ucd5c\uc18c\ud654(\uc5ed\uc790\uc8fc: \ube44\ud65c\uc131) \ub418\uc5b4\uc5c8\ub2e4\uba74 active \ubcc0\uc218\ub97c False\ub85c \uc9c0\uc815\ud560 \uac83\uc774\uace0 \uc6b0\ub9ac\uc758 \uc708\ub3c4\uc6b0\uac00 \ud65c\uc131 \uc0c1\ud0dc\ub77c\uba74 active \ubcc0\uc218\ub97c True\ub85c \uc9c0\uc815\ud560 \uac83\uc774\ub2e4.<\/p>\n<p><pre>{ \r\n    case WM_ACTIVATE: \/\/ Watch For Window Activate Message\r\n    {\r\n        if (!HIWORD(wParam)) \/\/ Check Minimization State\r\n        {\r\n            active=TRUE; \/\/ Program Is Active\r\n        }\r\n        else\r\n        {\r\n            active=FALSE; \/\/ Program Is No Longer Active\r\n        }\r\n   \r\n        return 0; \/\/ Return To The Message Loop\r\n}<\/pre>\n<p>WM_SYSCOMMAND \uba54\uc2dc\uc9c0(\uc2dc\uc2a4\ud15c \uba85\ub839)\uc77c \uacbd\uc6b0 \uc6b0\ub9ac\ub294 wParam\uc744 \uac80\uc0ac\ud55c\ub2e4. \ub9cc\uc57d wParam\uc774 SC_SCREENSAVE\uc774\uac70\ub098 SC_MONITORPOWER\uc77c \uacbd\uc6b0 \uc2a4\ud06c\ub9b0 \uc138\uc774\ubc84 \ud504\ub85c\uadf8\ub7a8\uc774 \uc2e4\ud589\ub418\uae30 \uc9c1\uc804\uc774\uac70\ub098 \ubaa8\ub2c8\ud130\uc758 \uc808\uc815 \ubaa8\ub4dc\ub85c \uc9c4\uc785\ub418\uae30 \uc9c1\uc804\uc774\ub77c\ub294 \uc758\ubbf8\uc774\ub2e4. 0\uc744 \ubc18\ud658\ud568\uc73c\ub85c\uc368 \uc2a4\ud06c\ub9b0 \uc138\uc774\ubc84\uc640 \ubaa8\ub2c8\ud130 \uc808\uc804 \ubaa8\ub4dc\uc758 \uc9c4\uc785\uc744 \ub9c9\ub294\ub2e4. <\/p>\n<p><pre>case WM_SYSCOMMAND: \/\/ Intercept System Commands\r\n{\r\n    switch (wParam) \/\/ Check System Calls\r\n    {\r\n        case SC_SCREENSAVE: \/\/ Screensaver Trying To Start?\r\n        case SC_MONITORPOWER: \/\/ Monitor Trying To Enter Powersave?\r\n            return 0; \/\/ Prevent From Happening\r\n    }\r\n    break; \/\/ Exit\r\n}<\/pre>\n<p>uMsg\uac00 WM_CLOSE\uc774\ub77c\uba74 \uc708\ub3c4\uc6b0\uac00 \uc885\ub8cc\ub418\uc5c8\ub2e4\ub294 \uc758\ubbf8\uc774\ub2e4. \uc6b0\ub9ac\ub294 quit \uba54\uc2dc\uc9c0\ub97c \ubcf4\ub0c4\uc73c\ub85c\uc368 \uba54\uc778 \ub8e8\ud504\uc5d0\uc11c \ube60\uc838\ub098\uc640\uc57c \ud55c\ub2e4. done \ubcc0\uc218\uac00 True\ub77c\ub294 \uac83\uc740 WinMain()\uc758 \ub8e8\ud504\uc5d0\uc11c \ube60\uc838\ub098\uc628\ub2e4\ub294 \uc758\ubbf8\uc774\uace0 \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc\ub41c\ub2e4. (\uc5ed\uc790\uc8fc: done\ubcc0\uc218\ub294 \ub2e4\uc74c\uc5d0 \ub098\uc62c WinMain()\ud568\uc218\uc5d0\uc11c \uc815\uc758\ud55c \uc9c0\uc5ed\ubcc0\uc218\uc774\ub2e4)<\/p>\n<p><pre>case WM_CLOSE: \/\/ Did We Receive A Close Message?\r\n{\r\n    PostQuitMessage(0); \/\/ Send A Quit Message\r\n    return 0; \/\/ Jump Back\r\n}<\/pre>\n<p>\ub9cc\uc57d \ud0a4\ubcf4\ub4dc \ud0a4\uac00 \ub20c\ub7ec\uc84c\uc744 \ub54c \uc6b0\ub9ac\ub294 wParam \uac12\uc744 \uc77d\uc74c\uc73c\ub85c\uc368 \uc5b4\ub5a4 \ud0a4\uac00 \ub20c\ub7ec\uc84c\ub294\uc9c0 \uc54c \uc218 \uc788\ub2e4. \ud544\uc790\ub294 keys[] \ubc30\uc5f4\uc744 \ub9cc\ub4e4\uc5b4\uc11c \ud574\ub2f9 \ud0a4\uc758 \ubc30\uc5f4 \uc6d0\uc18c\uc758 \uc704\uce58\uc5d0 True\uac12\uc744 \uc124\uc815\ud55c\ub2e4. \uc774 \ubc29\ubc95\uc740 \ub098\uc911\uc5d0 \ubc30\uc5f4\uc5d0\uc11c \uc5b4\ub5a4 \ud0a4\uac00 \ub20c\ub7ec\uc84c\ub294\uc9c0\ub97c \uc54c\uc544\ub0b4\ub294\ub370 \uc0ac\uc6a9\ub41c\ub2e4. \uc774\uac83\uc740 \ub3d9\uc2dc\uc5d0 \uc5ec\ub7ec\ud0a4\uac00 \ub20c\ub7ec\uc9c4 \uacbd\uc6b0\ub3c4 \ud310\ubcc4\ud574 \ub0bc \uc218 \uc788\ub2e4. <\/p>\n<p><pre>case WM_KEYDOWN: \/\/ Is A Key Being Held Down?\r\n{\r\n    keys[wParam] = TRUE; \/\/ If So, Mark It As TRUE\r\n    return 0; \/\/ Jump Back\r\n}<\/pre>\n<p>\ub9cc\uc57d \ub20c\ub7ec\uc84c\ub358 \ud0a4\uac00 \ub2e4\uc2dc \ub193\uc544\uc84c\uc744 \ub54c wParam\uac12\uc744 \uc77d\uc74c\uc73c\ub85c\uc368 \uc5b4\ub5a4 \ud0a4\uac00 \ub193\uc544\uc84c\ub294\uc9c0 \uc54c \uc218 \uc788\ub2e4. \ud544\uc790\ub294 keys[] \ubc30\uc5f4\uc744 \ub9cc\ub4e4\uc5b4\uc11c \ud574\ub2f9 \ud0a4\uc758 \ubc30\uc5f4 \uc6d0\uc18c\uc758 \uc704\uce58\uc5d0 False \uac12\uc744 \uc124\uc815\ud55c\ub2e4.<\/p>\n<p><pre>case WM_KEYUP: \/\/ Has A Key Been Released?\r\n{\r\n    keys[wParam] = FALSE; \/\/ If So, Mark It As FALSE\r\n    return 0; \/\/ Jump Back\r\n}<\/pre>\n<p>\uc708\ub3c4\uc6b0\uc758 \ud06c\uae30\ub97c \uc7ac \uc870\uc815\ud560 \ub54c uMsg\ub294 WM_SIZE \uac12\uc744 \uac16\ub294\ub2e4. \uc6b0\ub9ac\ub294 lParam\uc758 LOWORD\uc640 HIWORD \uac12\uc744 \uc77d\uc5b4\uc11c \uc0c8\ub85c\uc6b4 Width\uc640 Height\uc744 \uc54c\uc544\ub0b8\ub2e4. \uc6b0\ub9ac\ub294 \uc774 \uc0c8\ub85c\uc6b4 \ud06c\uae30\ub97c ReSizeGLScene()\uc5d0\uac8c \ub118\uaca8\uc900\ub2e4. OpenGL\uc758 \ud654\uba74\uc740 \uc774 \uc0c8\ub85c\uc6b4 \ud654\uba74\uc758 \ud06c\uae30\ub85c \uc7ac\uc124\uc815\ub420 \uac83\uc774\ub2e4. <\/p>\n<p><pre>    case WM_SIZE: \/\/ Resize The OpenGL Window\r\n    { \r\n        ReSizeGLScene(LOWORD(lParam),HIWORD(lParam)); \/\/ LoWord=Width, HiWord=Height\r\n        return 0; \/\/ Jump Back\r\n    }\r\n}<\/pre>\n<p>\ub354 \uc774\uc0c1 \uc6b0\ub9ac\uac00 \ucc98\ub9ac\ud560 \uba54\uc2dc\uc9c0\uac00 \uc5c6\uc73c\ubbc0\ub85c DefWindowProc\ub97c \ud1b5\ud574\uc11c \uadf8\ubc16\uc758 \uba54\uc2dc\uc9c0\ub97c \uae30\ubcf8 \uba54\uc2dc\uc9c0 \ucc98\ub9ac \ud568\uc218\ub97c \ud1b5\ud574 \ucc98\ub9ac\ud558\ub3c4\ub85d \uc9c0\uc2dc\ud55c\ub2e4.<\/p>\n<p><pre>    \/\/ Pass All Unhandled Messages To DefWindowProc\r\n    return DefWindowProc(hWnd,uMsg,wParam,lParam);\r\n}<\/pre>\n<p>\ub2e4\uc74c \ubd80\ubd84\uc740 \uc6b0\ub9ac\uc758 \uc708\ub3c4\uc6b0 \uc5b4\ud50c\ub9ac\ucf00\uc774\uc158\uc758 \uc9c4\uc785(\uc2dc\uc791) \ubd80\ubd84\uc774\ub2e4. \uc6b0\ub9ac\ub294 \uc5ec\uae30\uc11c \uc708\ub3c4\uc6b0 \uc0dd\uc131 \ub8e8\ud2f4\uc744 \ud638\ucd9c\ud558\uba70 \uc708\ub3c4\uc6b0 \uba54\uc2dc\uc9c0 \ucc98\ub9ac \ud568\uc218\ub97c \ub354\ub8e8\uba70 \uc0ac\uc6a9\uc790\uc640 \ud504\ub85c\uadf8\ub7a8\uac04\uc758 \uc0c1\ud638\uc791\uc6a9(\uc5ed\uc790\uc8fc: \ud0a4\ubcf4\ub4dc\uc785\ub825)\uc744 \ub2e4\ub8ec\ub2e4.<\/p>\n<p><pre>int WINAPI WinMain( HINSTANCE hInstance, \/\/ Instance\r\n                    HINSTANCE hPrevInstance, \/\/ Previous Instance\r\n                    LPSTR lpCmdLine, \/\/ Command Line Parameters\r\n                    int nCmdShow) \/\/ Window Show State\r\n{<\/pre>\n<p>\uc6b0\ub9ac\ub294 \ub450 \uac1c\uc758 \ubcc0\uc218\ub97c \uc815\uc758\ud588\ub2e4. msg\ub294 \ub300\uae30\uc911\uc778 \uc6b0\ub9ac\uac00 \ucc98\ub9ac\ud574\uc57c\ud560 \uba54\uc2dc\uc9c0\uac00 \uc788\ub294\uc9c0 \uac80\uc0ac\ud558\ub294\ub370 \uc0ac\uc6a9\ub41c\ub2e4. done\ubcc0\uc218\ub294 \uc2dc\uc791\ud560 \ub54c False \uac12\uc744 \uac16\ub294\ub2e4. \uc774\uac83\uc740 \uc544\uc9c1 \uc6b0\ub9ac\uc758 \ud504\ub85c\uadf8\ub7a8\uc758 \uc2e4\ud589\uc774 \ub05d\ub098\uc9c0 \uc54a\uc558\uc74c\uc744 \uc758\ubbf8\ud55c\ub2e4.<\/p>\n<p>done \ubcc0\uc218\uac00 False\uac12\uc744 \uac00\uc9c0\uace0 \uc788\ub294 \ud55c \uc6b0\ub9ac\uc758 \ud504\ub85c\uadf8\ub7a8\uc740 \uacc4\uc18d \uc2e4\ud589\ub41c\ub2e4. done\ubcc0\uc218\uac00 True \uac12\uc744 \uac16\ub294 \uc21c\uac04 \ud504\ub85c\uadf8\ub7a8\uc740 \ubc14\ub85c \uc885\ub8cc\ub41c\ub2e4.<\/p>\n<p><pre>MSG msg; \/\/ Windows Message Structure\r\nBOOL done=FALSE; \/\/ Bool Variable To Exit Loop<\/pre>\n<p>\ub2e4\uc74c\uc740 \uc6b0\ub9ac\uac00 \uc774 \ud504\ub85c\uadf8\ub7a8\uc744 \uc804\uccb4\ud654\uba74 \ubaa8\ub4dc\ub85c \uc2e4\ud589\uc2dc\ud0ac \uac83\uc740\uc9c0\ub97c \ubb3b\ub294 \ub300\ud654 \uc0c1\uc790\ub97c \ud45c\uc2dc\ud55c\ub2e4. NO \ubc84\ud2bc\uc744 \ud074\ub9ad\ud558\uba74 fullscreen \ubcc0\uc218\ub294 False\uac12\uc744 \uac16\uace0 \uadf8\ub807\uc9c0 \uc54a\uc73c\uba74 True\uac12\uc744 \uac16\ub294\ub2e4. <\/p>\n<p><pre>\/\/ Ask The User Which Screen Mode They Prefer\r\nif(MessageBox(NULL,\"Would You Like To Run In Fullscreen Mode?\", \"Start FullScreen?\", \r\n        MB_YESNO|MB_ICONQUESTION)==IDNO)\r\n{\r\n    fullscreen=FALSE; \/\/ Windowed Mode\r\n}<\/pre>\n<p>\ub2e4\uc74c\uc740 \uc6b0\ub9ac\uc758 OpenGL \uc708\ub3c4\uc6b0\uac00 \uc5b4\ub5bb\uac8c \uc0dd\uc131\ub418\ub294\uac00 \ud558\ub294 \uac83\uc774\ub2e4. \uc6b0\ub9ac\ub294 \uc774\uac83\uc758 \uc81c\ubaa9\uacfc \ud06c\uae30\uc640 \uc0c9\uc0c1 \uae4a\uc774 \uc778\uc790\ub97c \ub118\uaca8\uc8fc\uace0 \uc804\uccb4\ud654\uba74 \ubaa8\ub4dc\ub85c \uc2e4\ud589\ub420 \uac83\uc778\uc9c0\ub97c \uc804\ud574\uc900\ub2e4. \ubc14\ub85c \uc774\uac83\uc774\ub2e4! \ud544\uc790\ub294 \uc774\uac83\uc744 \uc774\ucc98\ub7fc \uac04\ub2e8\ud558\uac8c \ucf54\ub4dc\ud560 \uc218 \uc788\uc5b4\uc11c \uc5bc\ub9c8\ub098 \uae30\uc05c\uc9c0 \ubaa8\ub978\ub2e4. \uba87\uac00\uc9c0 \uc774\uc720\ub85c \uc708\ub3c4\uc6b0\ub97c \uc0dd\uc131\ud558\uc9c0 \ubabb\ud55c\ub2e4\uba74 False\uac12\uc774 \ub118\uaca8\uc838 \uc624\uace0 \ud504\ub85c\uadf8\ub7a8\uc740 \uc989\uac01 \uc885\ub8cc\ub41c\ub2e4(return 0)<\/p>\n<p><pre>\/\/ Create Our OpenGL Window\r\nIf (!CreateGLWindow(\"NeHe's OpenGL Framework\",640,480,16,fullscreen))\r\n{\r\n    return 0; \/\/ Quit If Window Was Not Created\r\n}<\/pre>\n<p>\ub2e4\uc74c\uc740 Loop\ubb38\uc758 \uc2dc\uc791\uc774\ub2e4. done\ubcc0\uc218\uac00 False\uc77c \ub3d9\uc548 \uc774 \ub8e8\ud504\ub294 \uacc4\uc18d \ubc18\ubcf5\ub41c\ub2e4.<\/P><\/p>\n<pre>while(!done) \/\/ Loop That Runs Until done=TRUE\r\n{<\/pre>\n<p>\uc6b0\ub9ac\uac00 \ud574\uc57c\ud560 \uac00\uc7a5 \ucc98\uc74c\uac83\uc740 \uc5b4\ub5a4 \uba54\uc2dc\uc9c0\uac00 \ub300\uae30\uc911\uc778\uac00 \ud558\ub294 \uac83\uc774\ub2e4. PeekMessage() \ud568\uc218\ub97c \ud1b5\ud574\uc11c \uc774\uac83\uc744 \uac80\uc0ac\ud55c\ub2e4. \ub9ce\uc740 \ud504\ub85c\uadf8\ub7a8\uc740 PeekMessage()\uac00 \uc544\ub2cc GetMessage()\ub97c \uc0ac\uc6a9\ud55c\ub2e4. \uadf8\uac83\uc740 \uc798\uc791\ub3d9\ud558\uc9c0\ub9cc GetMessage()\ub294 Paint \uba54\uc2dc\uc9c0\ub098 \ub2e4\ub978 \uc708\ub3c4\uc6b0 \uba54\uc2dc\uc9c0\uac00 \ub3c4\ucc29\ud560 \ub54c\uae4c\uc9c0 \uc544\ubb34\ub7f0 \uc77c\ub3c4 \ud558\uc9c0 \uc54a\uc740\uccb4 \uba48\ucdb0\uc788\uac8c \ub41c\ub2e4. <\/p>\n<p><pre>if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) \/\/ Is There A Message Waiting?\r\n{<\/pre>\n<p>\ub2e4\uc74c\uc758 \ucf54\ub4dc\ub294 Quit \uba54\uc2dc\uc9c0\uac00 \ub3c4\ucc29\ub418\uc5c8\ub294\uc9c0 \uac80\uc0ac\ud558\ub294 \uac83\uc774\ub2e4. \ud604\uc81c\uc758 \uba54\uc2dc\uc9c0\uac00 WM_QUIT\uc774\ub77c\uba74 PostQuitMessage() \ud568\uc218\ub97c \uc2e4\ud589\uc2dc\ud0a4\uace0 done \ubcc0\uc218\ub97c True\ub85c \uc124\uc815\ud568\uc73c\ub85c\uc368 \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc\ub41c\ub2e4.<\/p>\n<p><pre>if (msg.message==WM_QUIT) \/\/ Have We Received A Quit Message?\r\n    {\r\n        done=TRUE; \/\/ If So done=TRUE\r\n    }\r\n    else \/\/ If Not, Deal With Window Messages\r\n    {<\/pre>\n<p>Quit \uba54\uc2dc\uc9c0\uac00 \uc544\ub2cc \uacbd\uc6b0 \uc6b0\ub9ac\ub294 WndProc()\uc640 \uc708\ub3c4\uc6b0\uc988\uac00 \ucc98\ub9ac\ud560 \uc218 \uc788\ub3c4\ub85d \uc774 \uba54\uc2dc\uc9c0\ub97c \ud574\uc11d\ud55c\ud6c4 \ub514\uc2a4\ud328\uce58\uc2dc\ucf1c\uc57c \ud55c\ub2e4. <\/p>\n<p><pre>        TranslateMessage(&msg); \/\/ Translate The Message\r\n        DispatchMessage(&msg); \/\/ Dispatch The Message\r\n    }\r\n}\r\nelse \/\/ If There Are No Messages\r\n{<\/pre>\n<p>\ucc98\ub9ac\ud574\uc57c\ud560 \uba54\uc2dc\uc9c0\uac00 \uc5c6\ub2e4\uba74 \uc6b0\ub9ac\ub294 OpenGL \ud654\uba74\uc5d0 \ubb34\uc5b8\uac00\ub97c \uadf8\ub9b0\ub2e4. \uc544\ub798\uc758 \uccab \ubc88\uc9f8 \ucf54\ub4dc \ub77c\uc778\uc740 \uc708\ub3c4\uc6b0\uac00 \ud65c\uc131\uc0c1\ud0dc\uc778\uc9c0\ub97c \uac80\uc0ac\ud55c\ub2e4. \uc7a5\uba74\uc740 \ub9cc\ub4e4\uc5b4\uc9c0\uace0 \ubc18\ud658\uac12\uc774 \uac80\uc0ac\ub418\uc5b4\uc9c4\ub2e4. DrawGLScene()\uac00 False\ub97c \ubc18\ud658\ud558\uac70\ub098 ESC\ud0a4\ub97c \ub20c\ub800\ub2e4\uba74 done \ubcc0\uc218\ub294 True\uac12\uc744 \uac00\uc9c0\uace0 \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc\ub41c\ub2e4.<\/p>\n<p><pre>\/\/ Draw The Scene. Watch For ESC Key And Quit Messages From DrawGLScene()\r\nif ((active && !DrawGLScene()) || keys[VK_ESCAPE]) \/\/ Updating View Only If Active\r\n{\r\n    done=TRUE; \/\/ ESC or DrawGLScene Signalled A Quit\r\n}  \r\nelse \/\/ Not Time To Quit, Update Screen\r\n{<\/pre>\n<p>\ubaa8\ub4e0 \uac83\uc774 \uc798 \uadf8\ub824\uc9c4\ub2e4\uba74 \uc6b0\ub9ac\ub294 \ubc84\ud37c\ub97c \ubc14\uafd4\uc57c \ud55c\ub2e4. (\ub354\ube14 \ubc84\ud37c\ub9c1\uc744 \uc0ac\uc6a9\ud568\uc73c\ub85c\uc368 \uc6b0\ub9ac\ub294 \uc5d0\ub2c8\uba54\uc774\uc158\uc758 \uae5c\ubc15\uac70\ub9bc \ud604\uc0c1\uc744 \ub9c9\uc744 \uc218 \uc788\ub2e4) \ub354\ube14 \ubc84\ud37c\ub9c1\uc744 \uc0ac\uc6a9\ud568\uc73c\ub85c\uc368 \uc6b0\ub9ac\ub294 \uc6b0\ub9ac\uac00 \ubcfc \uc218 \uc5c6\ub294 \ud654\uba74\uc5d0 \ubaa8\ub4e0 \uac83\uc744 \uadf8\ub9b0\ub2e4. \ubc84\ud37c\uac00 \ubc14\uafd4\uc9d0\uc73c\ub85c\uc368 \ubcf4\uc774\uc9c0 \uc54a\ub294 \ud654\uba74\uc740 \ubcf4\uc5ec\uc9c0\uac8c \ub418\uace0 \uadf8\uc804\uc5d0 \ubcf4\uc5ec\uc9c0\ub294 \ud654\uba74\uc740 \ub2e4\uc2dc \uc54a\ubcf4\uc5ec\uc9c0\ub294 \ud654\uba74\uc774 \ub418\ub2e4. (\uc5ed\uc790\uc8fc: \uc989 \ub450 \uac1c\uc758 \ud654\uba74\uc774 \uc874\uc81c\ud558\uba70 \ud558\ub098\ub294 \ubcf4\uc5ec\uc9c0\ub294 \uac83\uc774\uace0 \ub2e4\ub978 \ud558\ub098\ub294 \ubcf4\uc5ec\uc9c0\uc9c0 \uc54a\ub294\ub2e4. \uc774 \ud654\uba74\ub4e4\uc740 \uba54\ub9ac\uc0c1\uc758 \uae30\uc5b5 \uacf5\uac04 \uc989, \ubc84\ud37c\uc774\ub2e4) <\/p>\n<pre>    SwapBuffers(hDC); \/\/ Swap Buffers (Double Buffering)\r\n}<\/pre>\n<p>\ub2e4\uc74c\uc758 \ucf54\ub4dc\ub294 2000\ub144 5\uc6d4 1\uc77c\uc5d0 \ucd94\uac00\ub41c \ucf54\ub4dc\uc774\ub2e4. F1\ud0a4\ub97c \ub204\ub974\uba74 \uc804\uccb4\ud654\uba74 \ubaa8\ub4dc\uc5d0\uc11c \uc708\ub3c4\uc6b0\ucc3d \ubaa8\ub4dc\ub85c \ubc14\ub010\ub2e4. \uc5ec\uae30\uc11c \ub2e4\uc2dc F1\ud0a4\ub97c \ub204\ub974\uba74 \ub610 \uc708\ub3c4\uc6b0\ucc3d \ubaa8\ub4dc\uc5d0\uc11c \uc804\uccb4\ucc3d \ubaa8\ub4dc\ub85c \ubc14\ub010\ub2e4.<\/p>\n<p><pre>        if (keys[VK_F1]) \/\/ Is F1 Being Pressed?\r\n        {\r\n            keys[VK_F1]=FALSE; \/\/ If So Make Key FALSE\r\n            KillGLWindow(); \/\/ Kill Our Current Window\r\n            fullscreen=!fullscreen; \/\/ Toggle Fullscreen \/ Windowed Mode\r\n            \/\/ Recreate Our OpenGL Window\r\n            if (!CreateGLWindow(\"NeHe's OpenGL Framework\",640,480,16,fullscreen))\r\n            {\r\n                return 0; \/\/ Quit If Window Was Not Created\r\n            }\r\n        }\r\n    }\r\n}<\/pre>\n<p>done\ubcc0\uc218\uac00 \ub354 \uc774\uc0c1 False\uac00 \uc544\ub2c8\ub77c\uba74 \ud504\ub85c\uadf8\ub7a8\uc740 \uc885\ub8cc\ub41c\ub2e4. \uc6b0\ub9ac\ub294 OpenGL \uc708\ub3c4\uc6b0\ub97c \uc81c\uac70\ud558\uace0 \ubaa8\ub4e0 \uac83\uc744 \ud5e4\uc81c\ud55c\ub2e4. \uadf8\ub9ac\uace0 \ud504\ub85c\uadf8\ub7a8\uc744 \uc885\ub8cc\ud55c\ub2e4.<\/p>\n<p><pre>    \/\/ Shutdown\r\n    KillGLWindow(); \/\/ Kill The Window\r\n    return (msg.wParam); \/\/ Exit The Program\r\n}<\/pre>\n<p>\uc774 \ud29c\uc5b4\ub9ac\uc5bc\uc5d0\uc11c \ub098\ub294 \uc544\uc8fc \ub9ce\uc740 \uac83\uc744 \uc124\uba85\ud588\ub2e4. \uc5ec\ub7ec \uac00\uc9c0 \ubcc0\uc218\ub97c \uc124\uc815\ud558\uace0 OpenGL \ud504\ub85c\uadf8\ub7a8\uc744 \uc0dd\uc131\ud558\uace0 ESC \ud0a4\ub97c \ub204\ub974\uba74 \uc885\ub8cc\ud55c\ub2e4. \ub098\ub294 \uc774 \ucf54\ub4dc\ub97c \uc791\uc131\ud558\ub294\ub370 2\uc8fc\uac00 \uc18c\uc694\ub418\uc5c8\ub294\ub370 \uadf8 \uc911 \ud55c\uc8fc\ub294 \ubc84\uadf8\ub97c \uc218\uc815\ud558\uace0 \uc804\ubb38 \ud504\ub85c\uadf8\ub798\uba38\ub4e4\uc5d0\uac8c \ubb38\uc758\ub97c \ud558\ub294\ub370 \ubcf4\ub0c8\ub2e4. \uadf8\ub9ac\uace0 2\uc77c\uac04(\ucd1d 22\uc2dc\uac04)\uc740 \uc774 HTML \ud30c\uc774\ub97c \uc4f0\ub294\ub370 \ubcf4\ub0c8\ub2e4. \ud639\uc2dc \ud560\ub9d0\uc774\ub098 \uc9c8\ubb38\uc774 \uc788\ub2e4\uba74 \ub098\uc5d0\uac8c \uba54\uc77c\uc744 \ubcf4\ub0b4\uae30 \ubc14\ub780\ub2e4. \ub0b4\uac00 \uc124\uba85\ud55c \uac83\uc911\uc5d0 \uc798\ubabb\ub41c \uac83\uc774 \uc788\ub2e4\uba74 \ubd80\ub514 \ub098\uc5d0\uac8c \uc54c\ub824\uc8fc\uae30 \ubc14\ub780\ub2e4. \ub098\ub294 \uac00\uc7a5 \ud73c\ub8e1\ud55c OpenGL \ud29c\uc5b4\ub9ac\uc5bc\uc744 \ub9cc\ub4e4\uace0 \uc2f6\ub2e4. \ub098\ub294 \ub2f9\uc2e0\uc758 \ud53c\ub4dc\ubc31\uc5d0 \ub9ce\uc740 \uad00\uc2ec\uc774 \uc788\ub2e4.<\/P><P>\uc5ec\uae30\uae4c\uc9c0\uac00 \ubcc0\uc5ed\uc785\ub2c8\ub2e4. <\/P><P>\uc774\uc0c1\uc73c\ub85c \ud29c\uc5b4\ub9ac\uc5bc\uc758 \ubc88\uc5ed\uc744 \ub05d\ub9c8\uce69\ub2c8\ub2e4.<\/P><\/p>\n<p style='text-align:center'><a href=\"http:\/\/www.gisdeveloper.co.kr\/wp-content\/uploads\/1\/1259927243.zip\"><img width='64' src='\/images\/download.svg' \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>OpenGL\uc758 \ucd08\uae30\ud654\uc640 \uad00\ub828\ub41c \ub0b4\uc6a9\uc740 \uc989, \uae30\ubcf8 \ubf08\ub300\uac00 \ub420 \uc18c\uc2a4\ub294 http:\/\/nehe.gamedev.net \uc5d0\uc11c \uc5bb\uc740 \uba87 \uba85\uc758 \ud504\ub85c\uadf8\ub798\uba38\ub4e4\uc5d0 \uc758\ud574 \ub2e4\ub4ec\uc5b4\uc9c4 \ucd08\uae30\ud654 \ud504\ub85c\uadf8\ub7a8\uc744 \uc774\uc6a9\ud558\uaca0\uc2b5\ub2c8\ub2e4. \uba3c\uc800 \uc7a0\uc2dc \uc704\uc5d0\uc11c \uc5b8\uae09\ud55c \uc0ac\uc774\ud2b8\ub294 OpenGL \ud504\ub85c\uadf8\ub798\uba38\ub77c\uba74 \ubc18\ub4dc\uc2dc \ubc29\ubb38\ud574 \ubd10\uc57c\ud560 \uacf3\uc778 \ub4ef \uc2f6\uc2b5\ub2c8\ub2e4. \ud2b9\ud788 \uc9c0\uae08\uae4c\uc9c0 \uc81c\uc2dc\ub41c \ucd1d 24\uac1c\uc758 \ud29c\uc5b4\ub9ac\uc5bc(\uacc4\uc18d \ucd94\uac00\ub418\uc5b4\uc9c0\uace0 \uc788\uc2b5\ub2c8\ub2e4)\uc740 \ubc18\ub4dc\uc2dc \uc77d\uc5b4\ubcf4\uace0 \uc9c1\uc811 \ucf54\ub529\uc744 \ud574\ubd10\uc57c \ud560 \uc815\ub3c4\ub85c \ub9ce\uc740 \uac83\uc744 \ubc30\uc6b8 \uc218 \uc788\uc2b5\ub2c8\ub2e4. \ubaa8\ub4e0 \ud29c\uc5b4\ub9ac\uc5bc\uc774 &hellip; <\/p>\n<p class=\"link-more\"><a href=\"http:\/\/www.gisdeveloper.co.kr\/?p=6\" class=\"more-link\">\ub354 \ubcf4\uae30<span class=\"screen-reader-text\"> &#8220;[OpenGL Tutorial] OpenGL \ucd08\uae30\ud654&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[3],"class_list":["post-6","post","type-post","status-publish","format-standard","hentry","category-opengl","tag-opengl"],"_links":{"self":[{"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=\/wp\/v2\/posts\/6","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6"}],"version-history":[{"count":7,"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=\/wp\/v2\/posts\/6\/revisions"}],"predecessor-version":[{"id":3843,"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=\/wp\/v2\/posts\/6\/revisions\/3843"}],"wp:attachment":[{"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}