{"id":449,"date":"2007-08-22T14:55:00","date_gmt":"2007-08-22T14:55:00","guid":{"rendered":"http:\/\/www.gisdeveloper.co.kr\/?p=449"},"modified":"2017-01-29T11:17:24","modified_gmt":"2017-01-29T02:17:24","slug":"opengl-shader-11","status":"publish","type":"post","link":"http:\/\/www.gisdeveloper.co.kr\/?p=449","title":{"rendered":"OpenGL Shader &#8211; 11"},"content":{"rendered":"<p><strong>GLSL\uc744 \uc704\ud55c OpenGL \uc124\uc815 &#8211; OpenGL\uc5d0\uc11c Shaders\ub85c\uc758 \ud1b5\uc2e0<br \/>\n<\/strong>\uc6d0\ubb38 : <a href=\"http:\/\/www.lighthouse3d.com\/opengl\/glsl\/index.php?oglvariables\">http:\/\/www.lighthouse3d.com\/opengl\/glsl\/index.php?oglvariables<\/a><\/p>\n<p>OpenGL \uc5b4\ud50c\ub9ac\ucf00\uc774\uc158\uc740 \uc250\uc774\ub354\uc640 \ud1b5\uc2e0\ud560 \uc218 \uc788\ub294 \uba87\uac00\uc9c0 \ubc29\ubc95\uc744 \uac00\uc9c0\uace0 \uc788\ub2e4. Note that this is a one way communication through, since the only output from a shader is to render to some targets, usually the color and depth buffers.<\/p>\n<p>\uc250\uc774\ub354\ub294 OpenGL \uc0c1\ud0dc\uc758 \uc77c\ubd80\uc5d0 \uc811\uadfc\ud560 \uc218 \uc788\uc73c\ubbc0\ub85c, \uc5b4\ud50c\ub9ac\ucf00\uc774\uc158\uc774 OpenGL \uc0c1\ud0dc\uc758 \uc77c\ubd80\ub97c \ubcc0\uacbd\ud558\uba74, \uc250\uc774\ub354\uc5d0\uc11c \uc774 \ubcc0\uacbd\ub41c \uc0c1\ud0dc\ub97c \uc811\uadfc\ud560 \uc218 \uc788\uc74c\uc73c\ub85c \ud574\uc11c \ud6a8\uacfc\uc801\uc73c\ub85c \ud1b5\uc2e0\uc744 \ud560 \uc218 \uc788\uac8c \ub41c\ub2e4. \uadf8\ub798\uc11c \ub9cc\uc57d\uc5d0 \uc5b4\ud50c\ub9ac\ucf00\uc774\uc158\uc774 \uc250\uc774\ub354\uc5d0\uac8c \ube5b\uc758 \uc0c9\uc744 \uc804\ub2ec\ud55c\ub2e4\uace0 \ud560\ub54c,&nbsp; \uace0\uc815\uae30\ub2a5\uc5d0\uc11c \uc815\uc0c1\uc801\uc73c\ub85c \ud588\ub358 \uac83\ucc98\ub7fc&nbsp; \uc250\uc774\ub354\ub294 OpenGL\uc758 \uc0c1\ud0dc\ub97c \uc27d\uac8c \ubcc0\uacbd\ud560 \uc218 \uc788\ub2e4.<\/p>\n<p>\uadf8\ub7ec\ub098, OpenGL \uc0c1\ud0dc\uc758 \uc0ac\uc6a9\uc774 \uc250\uc774\ub354\uc5d0 \ub300\ud55c \uac12\uc744 \uc124\uc815\ud558\ub294 \ud56d\uc0c1 \uac00\uc7a5 \uc9c1\uad00\uc801\uc778 \ubc29\ubc95\uc740 \uc544\ub2c8\ub2e4. \uc608\ub97c\ub4e4\uc5b4\uc11c, \uc5d0\ub2c8\uba54\uc774\uc158\uc758 \uc218\ud589 \ucd08\uacfc \uc2dc\uac04\uc744 \uc804\ub2ec\ud574\uc8fc\ub294 \ubcc0\uc218\ub97c \uc694\uad6c\ud558\ub294 \uc250\uc774\ub354\uac00 \uc788\ub2e4\uace0 \ud574\ubcf4\uc790. \uc774\ub7f0 \uc608\uc5d0\uc11c \uc0ac\uc6a9\ud560 \ubaa9\uc801\uc5d0 \uc801\ub2f9\ud55c OpenGL \uc0c1\ud0dc \ubcc0\uc218\uac00 \uc5c6\ub2e4. \uc0ac\uc2e4, \uc0ac\uc6a9\ud558\uc9c0 \uc54a\ub294 \ube5b\uacfc \uc5f0\uad00\ub41c \uc0c1\ud0dc \ubcc0\uc218\ub97c \uc774\ub7f0 \ubaa9\uc801\uc73c\ub85c\ub3c4 \uc0ac\uc6a9\ud560 \uc218 \uc788\uc73c\ub098, \ub9e4\uc6b0 \uc9c1\uad00\uc801\uc774\uc9c0 \ubabb\ud558\ub2e4.<\/p>\n<p>\ub2e4\ud589\ud788, GLSL\uc740 \uc250\uc774\ub354\uc640 OpenGL \uc5b4\ud50c\ub9ac\ucf00\uc774\uc158\uacfc\uc758 \ud1b5\uc2e0\uc744 \uc704\ud55c \ubcc0\uc218\ub97c \uc0ac\uc6a9\uc790\uac00 \uc815\uc758\ud560 \uc218 \uc788\ub2e4. \ubcc0\uc218\uc5d0 \uc801\ub2f9\ud55c \uc774\ub984, \uc704\uc758 \uc608\uc5d0 \uc801\ub2f9\ud55c &#8216;timeElapsed&#8217;\uc774\ub77c\ub294 \uc774\ub984\uc744 \ubd99\uc774\uace0 \uacc4\uc18d \uc0ac\uc6a9\ud560 \uc218 \uc788\ub2e4.<\/p>\n<p>GLSL\uc740 2\uac00\uc9c0 \uc885\ub958\uc758 \ubcc0\uc218 \ud3c9\uac00\uc790\ub97c \uac00\uc9c0\uace0 \uc788\ub2e4. (\uc774\ud6c4\uc758 \uc139\uc158\uc5d0\uc11c \ub354 \ub9ce\uc740 \ud3c9\uac00\uc790\ub97c \uc18c\uac1c\ud560 \uac83\uc774\ub2e4)<\/p>\n<ul>\n<li>Uniform\n<li>Attribute<\/li>\n<\/ul>\n<p>\uc250\uc774\ub354 \uc548\uc5d0\uc11c \uc815\uc758\ub41c, \uc704\uc758 \ud3c9\uac00\uc790\uc5d0 \ub300\ud55c \ubcc0\uc218\ub294 \uc77d\uae30 \uc804\uc6a9\uc774\ub2e4. \uc774\ud6c4\uc758 \uc139\uc158\uc5d0\uc11c\ub294 \uc774\ub7f0 \ubcc0\uc218\ub97c \uc5b8\uc81c \uc0ac\uc6a9\ud558\uace0 \uc5b4\ub5bb\uac8c \uc0ac\uc6a9\ud558\ub294\uc9c0\uc5d0 \ub300\ud574\uc11c \uc790\uc138\ud788 \uc0b4\ud3b4\ubcf4\uaca0\ub2e4.<\/p>\n<p>\ubcc0\uc218\ub97c \uc250\uc774\ub354\uc5d0\uac8c \uc804\ub2ec\ud558\ub294 \ub610\ub2e4\ub978 \ubc29\ubc95\uc774 \uc788\ub294\ub370. \ubc14\ub85c \ud14d\uc2a4\uccd0\ub97c \uc774\uc6a9\ud558\ub294 \uac83\uc774\ub2e4. \ud14d\uc2a4\uccd0\ub294 \ubc18\ub4dc\uc2dc \uc774\ubbf8\uc9c0\ub97c \ud45c\ud604\ud574\uc57c\ub9cc \ud558\ub294 \uac83\uc740 \uc544\ub2c8\ub2e4. \ud14d\uc2a4\uccd0\ub294 \ub370\uc774\ud130\uc758 \ubc30\uc5f4\ub85c\uc368 \ud574\uc11d\ub420 \uc218 \uc788\ub2e4. \uc0ac\uc2e4, \ud14d\uc2a4\uccd0 \ub370\uc774\ud130\uac00 \uc124\uc0ac \uc774\ubbf8\uc9c0\ub77c\ub3c4 \ud560\uc9c0\ub77c\ub3c4, \uc250\uc774\ub354\ub97c \uc0ac\uc6a9\ud558\ub294 \uc5ec\ub7ec\ubd84\uc774 \ud14d\uc2a4\uccd0 \ub370\uc774\ud130\ub97c \uc5b4\ub5bb\uac8c \ud574\uc11d\ud560 \uac83\uc778\uc9c0 \uacb0\uc815\ud560 \uc218 \uc788\ub2e4. \uc774\ub7f0 \uc6a9\ub3c4\ub85c\uc368\uc758 \ud14d\uc2a4\uccd0\uc758 \uc0ac\uc6a9\uc740 \uc774 \uc139\uc158\uc758 \uc601\uc5ed\uc744 \ubc97\uc5b4\ub098\ubbc0\ub85c \uc124\uba85\ud558\uc9c0\ub294 \uc54a\uaca0\ub2e4.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>GLSL\uc744 \uc704\ud55c OpenGL \uc124\uc815 &#8211; OpenGL\uc5d0\uc11c Shaders\ub85c\uc758 \ud1b5\uc2e0 \uc6d0\ubb38 : http:\/\/www.lighthouse3d.com\/opengl\/glsl\/index.php?oglvariables OpenGL \uc5b4\ud50c\ub9ac\ucf00\uc774\uc158\uc740 \uc250\uc774\ub354\uc640 \ud1b5\uc2e0\ud560 \uc218 \uc788\ub294 \uba87\uac00\uc9c0 \ubc29\ubc95\uc744 \uac00\uc9c0\uace0 \uc788\ub2e4. Note that this is a one way communication through, since the only output from a shader is to render to some targets, usually the color and depth buffers. \uc250\uc774\ub354\ub294 OpenGL \uc0c1\ud0dc\uc758 \uc77c\ubd80\uc5d0 \uc811\uadfc\ud560 \uc218 &hellip; <\/p>\n<p class=\"link-more\"><a href=\"http:\/\/www.gisdeveloper.co.kr\/?p=449\" class=\"more-link\">\ub354 \ubcf4\uae30<span class=\"screen-reader-text\"> &#8220;OpenGL Shader &#8211; 11&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[3,25],"class_list":["post-449","post","type-post","status-publish","format-standard","hentry","category-opengl","tag-opengl","tag-shader"],"_links":{"self":[{"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=\/wp\/v2\/posts\/449","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=449"}],"version-history":[{"count":1,"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=\/wp\/v2\/posts\/449\/revisions"}],"predecessor-version":[{"id":3592,"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=\/wp\/v2\/posts\/449\/revisions\/3592"}],"wp:attachment":[{"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=449"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=449"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.gisdeveloper.co.kr\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=449"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}